Play game
SegFault's itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
How does your game bring our theme, Systems Offline, to life?
You work to break a system of code, causing errors to bring it offline.
What did you do to ensure accessibility of the game?
I limited the controls to only a few buttons and the mouse. It could be brought lower if it really needed to though.
Did you include the Indieformer or Patch Notes logo somewhere in your game?
No
If AI was used in your game, let us know how you used it.
I didn't use AI beyond Google's AI summaries. I used those for research and a few implementation ideas.
Leave a comment
Log in with itch.io to leave a comment.



Comments
This could be a cool puzzle game for students to familiarize with assembly for sure, but definitely needs more polishing! Of course it could benefit for some visual and audio upgrades, but most of all, it needs a slower introduction of the mechanics and different instructions. It was a bit confusing, and that considering I studied assembly some years ago, imagine for someone new!
If you tweak the levels (making the first levels super easy and introducing new instructions one at a time) you could end up with an interesting game - then even expand adding for example corrupted registers to have more winning conditions. Definitely check Pony Island if you plan to contiune this project, it does a great job by making "programming" easy, and you could apply some ideas to this game
When I first launched this game, I was like "Damn, does this guy even know what games are!?". But I got into it eventually! It’s actually a pretty cool puzzle. It’s a shame that visually and aurally... well, there are just no visuals of audios, let’s be honest. Well, the visual emptiness actually suits the game, it looks very authentic. It’s also a shame that the first three levels can be beated in pretty much the same way. On the other hand, I couldn't beat the last two levels at all! Assembler isn't really my thing)
Also I found an interface bug where pressing Escape to unpause doesn't close the pause menu but reopens it, replays the animation. It’s actually strange to use the same button for both continuing the level and opening the pause menu.
Thank you for the feedback! I realized during level creation that there was really only 2 ways to win, which kinda puts a limit to the style of puzzle that can be made. It's probably better as an interesting tool than a game. Either that, or I suck at level design, which could also be the case. Yes, I realize I do need audio, but I only realized that at midnight and I needed to submit it before Monday, so it fell off my scope :/ I'll see what I can do about that bug. I think it's probably an input ordering issue.