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First, i'd like to do a bit of 'spam' by sharing a post i did some time ago compilating several local AI tools and conclusions/opinions, in case anybody want to check things out chatGPT or Gemini.  Sharing some AI tools for artists and learners.

Yes, i'd play and even i do play games that has AI in them. As long as the game is attractive, interesting and well polished I don't care. I also use AI in game dev to speed things up, bug-fixing, research and more. It's helpful specially if you are a solo-dev and know what you wanna do and how to do it without AI.


'Do you think AI will eventually allow people to create full-quality games without traditional development skills?'

At first I always believed in no, that you may need at least the technical language to ask for thigs, now. I'm not sure, It looks like that as long as you are clear enough it can produce good and even useful results. So IT may be a possibility in the nearby future. Still, I recommend not stop learning trad-skills (at least at base level) because there may be things that are more easily or quick to fix 'by hand' instead than asking the AI to do it again. 

Do you see AI as a useful tool for indie developers, or do you think it causes more problems than it solves?

That depends, if you already know how to code, draw, etc. I think is a really powerful tool that increase the user's capabilities, saving time, money and headaches in the process. But If you want to use it as a replacement of knowledge, skills or people, I think it may be a factory of problems, specially if the project becomes more and more complex.

What would an AI-assisted game need to do to earn your respect as a player or developer?

The same as any game. Have few bugs or bugs free preferably, being entertaining and interesting.

:-)

(+1)

Thanks for the detailed reply! 😄

I really agree with your point about AI being a powerful tool, but also potentially creating more problems as projects become more complex.

That's actually something I've experienced myself. Sometimes AI can build an impressive feature surprisingly quickly, but when I try to expand the game, new problems appear or something that previously worked suddenly breaks.

I've also learned that having a clear idea of what I want is extremely important. AI can help me build it, but I still need to decide what makes the gameplay enjoyable.

I think you're right about learning traditional skills too. Even understanding the basics could make it much easier to work with AI and recognize when something isn't working properly.

And I especially like your answer about respecting AI games. At the end of the day, a game should be judged by how enjoyable and well-made it is, not just by which tools were used.

I'll also check out your post about local AI tools. I'm always interested in learning about new possibilities, especially tools that might make game development more affordable.

Thanks again for sharing your experience!