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Thanks for the detailed reply! ๐Ÿ˜„

I really agree with your point about AI being a powerful tool, but also potentially creating more problems as projects become more complex.

That's actually something I've experienced myself. Sometimes AI can build an impressive feature surprisingly quickly, but when I try to expand the game, new problems appear or something that previously worked suddenly breaks.

I've also learned that having a clear idea of what I want is extremely important. AI can help me build it, but I still need to decide what makes the gameplay enjoyable.

I think you're right about learning traditional skills too. Even understanding the basics could make it much easier to work with AI and recognize when something isn't working properly.

And I especially like your answer about respecting AI games. At the end of the day, a game should be judged by how enjoyable and well-made it is, not just by which tools were used.

I'll also check out your post about local AI tools. I'm always interested in learning about new possibilities, especially tools that might make game development more affordable.

Thanks again for sharing your experience!