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It’s great that there are so many different types of characters and enemies.

I think it would be even more fun if you leveraged that variety to give them more distinct characteristics—such as differences in projectile trajectories, range, and durability.

I really like the inclusion of a story, multiple stages, and upgrade mechanics.

Also, the zombie character is adorable!

Oh, also, the invisible walls in the final dungeon bothered me a bit.