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Would you play a game made primarily with AI if the gameplay was genuinely fun?

I have a question, though - how would I, as a player, know your game-play was genuinely fun at all, from the get-go, if I cannot distinguish it from all the other AI-generated or assisted games out there, while I'm browsing through the site?

Tens to hundreds of new AI-assisted and generated games are pumped out everyday because they're easy to make. In the sea of visually-striking, perfect-looking games that look just as good as yours in their thumbnail banners, how would you be able to hook someone into trying your game out, when you're competing against all the other games that look and sound almost exactly like yours?

If, out of 1000 games, I only had time to play 2 today, why should I, as the player, choose to click on yours and not someone else's who is also using AI? Even if you had worked hard to prompt and change your character designs to evolve them, the other AI-generated and AI-assisted games also have beautiful character and background designs by default, and have also worked hard on their prompts, sound and image curation.

If I browse again the next day, another twenty to thirty new AI-generated/assisted games would have appeared. Would I still remember to try your game again?

Before you say, "it's because I care enough to describe it as genuinely fun", realize that these people are also using AI to generate glowing descriptions of their games. Everyone will say their game is fun. Who are you to imply that their games are not as fun as yours, just because theirs is generated by AI while yours is only assisted by it?

Honestly, I think it's easier to ask questions like, "would you play an AI game if it were genuinely fun?" or, "why do people hate AI games?" than face the reality that there's actual competition out there, and that you need to work hard and think out of the box to stand out, especially in the sea of other AI games. Nobody wants to accept that just because their game isn't AI-generated but rather ~✨assisted✨~ doesn't make it special. It still looks like any other game with AI-generated assets, and quite frankly, nobody owes it to anyone to try something out just because they've worked a little harder on it. It's like being a pixel farm game in a sea of 2000 other pixel farm games. Even if you've built it from scratch, it's still a pixel farm game, along with 2000 other pixel farm games. There are 2000 other games to click on and play.

That said, if you're just making your games to have fun and make all your personal little fantasies come true, that's great! You should be your own biggest fan, and should love and enjoy what you've made, even if it's AI-assisted or generated.

But if you're looking for actual players for your games, you goals will shift and it'll become an entirely different kettle of fish where expectations stand. You'll need to understand what players actually see while they're browsing for new things to try out, and put yourself in their shoes when deciding on what to hover over for more details before clicking on a selected game. You must first understand human needs, desires and expectations, and then turn that understanding into a hook to draw them in.

AI cannot help you do that - at least not yet, anyway. One day it might be able to, but until then, you'll need to figure out how to do so on your own, or get some input from a people-person.

What would an AI-assisted game need to do to earn your respect as a player or developer?

As a developer, I respect other developers' choices in tools they use. I don't have an issue with devs choosing to generate their games with AI. A lot of them are just kids trying out this new shiny thing anyway. Gotta give them room to explore.

As a player....... this one's tricky. While I do respect a dev's choice in tools, I would not actually play a game with AI-assisted or generated graphics either, mostly because while they look polished and beautiful, there are just too many of them that look the same. My eyes would want to "rest" from all that elaborate AI artwork I see everyday, which is generally why I tend to pick games that have hand-drawn character art used as assets. They stand out as cute and kooky, which is what I'd joined Itch Io for in the first place.

I don't even play games with 3D graphics, actually, unless it's an AAA one from a large, established company. I'm just that niche that likes hand-drawn VNs, as I had grown up with Lord of the Rings and game-books when I was a young girl, and played Japanese visual novels as a nerdy teenager. This has a lot less to do with respect than it does with personal taste, though.

I feel developers need to take it less personally when someone chooses not to play their games due to having different preferences, be it moral or not. Someone not playing your games is not an attack - they're just not your target market. It's very different from people going out of the way to say bad things to your face, so I find.

Thank you for taking the time to write such a detailed response! 😄

I think you actually make a very good point, especially about how players are supposed to know whether a game is fun before they even click on it.

That's something I honestly haven't thought enough about.

I've actually experienced something similar with my own games. Some of my earlier projects attracted quite a bit of attention, while a newer game I spent more time developing struggled to get noticed.

And you're right. Just because I put a lot of effort into something doesn't mean people owe me their time or attention.

I started making games with AI because I wanted to bring my own ideas to life. That is still my biggest motivation, but of course it's also exciting when other people enjoy what I've created.

I think one of my biggest challenges now is learning how to present my games in a way that actually makes people curious enough to try them.

I also agree that AI-generated visuals can start looking very similar. That's something I want to improve as I continue experimenting with different graphics, 3D models, and gameplay ideas.

And I really appreciate your final point about personal preferences. Not everyone is going to enjoy giantess games, 3D games, or AI-assisted games, and that's completely understandable.

I don't expect everyone to like what I make.

But I do want to keep learning how to make my games better, both in terms of gameplay and how I present them.

Your response has genuinely given me something to think about, so thank you for sharing your perspective!

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You're welcome. I feel very few developers actually realize how hard it actually is to stand out to potential players. Game-play, characterizations, stories and mechanics, while important, are something people discover only after playing a game - but before someone even plays a game, they must first be interested enough to click on the banner and try the game out.

The first thing people see on a banner? The artwork.

I feel that one of the biggest "mistakes" AI developers tend to make is to use solely AI-generated artwork as their front-facing assets. No matter how unique the prompt is or how defined the character is, it's still going to have the look, shading and texturing of an AI-generated image. Many people will look at it, roll their eyes and relegate it to what they call a pile of "slop", simply due to how oversaturated AI art is. Oversaturation, I feel, is what's making people tired of AI-generated stuff and subsequently their dislike for it. This is basic psychology. Eat or hear something too much and you'll eventually start getting tired of it, no matter how good it is.

I brought my initial points up because a lot of developers don't even seem to know what a target audience is, which is where the actual problem lies. It's not an issue with AI either - a lot of games that aren't made with AI don't get many organic views or plays either for the very same reason.

People who don't like AI games were never the target audience of an AI developer in the first place. My advice is to stop chasing after them and ask yourselves what the ones who prefer AI games would want to see. It's fine even if those players are other AI developers. It may be that you'll never get the amount of organic players you want (a.k.a. players who aren't developers themselves, and only want to play games), so AI developers will need to be each other's support and audience. There's nothing wrong with that.

You make really good points! I just wanted to add some from my perspective as a consumer, the “look, shading and texturing of an AI-generated image” is one of the main reasons I don’t like it, not just the oversaturation of these sorts of covers. (I also don’t like the ethical and environmental implications of AI, though those thoughts typically come after my immediate reaction of how the cover looks.)

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Yeah, the look and texturing can be hard to get over. I mean, OPM and Higurashi got really big despite their initial art style. In fact, all the mistakes made them quirky enough to endear themselves to the consumer, for one. They only got redrawn by other artists after they got enough traction to begin with. I also remember the art of Wadanohara and the Sea (mostly the shark guy) fondly.

But I cannot, for the life of me, immediately recall any AI game nor its art. I feel that's the price of having perfect art that doesn't have distinction in its form.