Thank you for taking the time to write such a detailed response! 😄
I think you actually make a very good point, especially about how players are supposed to know whether a game is fun before they even click on it.
That's something I honestly haven't thought enough about.
I've actually experienced something similar with my own games. Some of my earlier projects attracted quite a bit of attention, while a newer game I spent more time developing struggled to get noticed.
And you're right. Just because I put a lot of effort into something doesn't mean people owe me their time or attention.
I started making games with AI because I wanted to bring my own ideas to life. That is still my biggest motivation, but of course it's also exciting when other people enjoy what I've created.
I think one of my biggest challenges now is learning how to present my games in a way that actually makes people curious enough to try them.
I also agree that AI-generated visuals can start looking very similar. That's something I want to improve as I continue experimenting with different graphics, 3D models, and gameplay ideas.
And I really appreciate your final point about personal preferences. Not everyone is going to enjoy giantess games, 3D games, or AI-assisted games, and that's completely understandable.
I don't expect everyone to like what I make.
But I do want to keep learning how to make my games better, both in terms of gameplay and how I present them.
Your response has genuinely given me something to think about, so thank you for sharing your perspective!