So it's an interesting shoot, die, upgrade cycle which is pretty fun. Does feel pretty brutal but I'm sure that's easy to balance. It's does seem very over stimulating if it's suppose to be incremental though.
Thank you very much for your feedback; I always make improvements based on the feedback I receive.
Yes, I wanted the game to be challenging, but the feedback I’ve received—especially regarding the early game—has highlighted some issues. I am currently working on balancing the game, specifically focusing on the difficulty level of the early game. While I don't want it to be an easy game, you are absolutely right that it needs to be balanced.
Stay tuned; the next update will be released in the coming days. I look forward to hearing your feedback if you have the chance to try it out.