Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Mango Knight Games

11
Posts
1
Topics
5
Followers
13
Following
A member registered 11 days ago · View creator page →

Creator of

Recent community posts

Controls felt intuitive and straight forward which is good.

Gameplay wise I couldn't really understand why cover would be useful to use I tired using a combinaiton of using cover and not but I found myself simply running towards the enemy and just shooting and throwing grenades.

I'm not sure if I'm supposed to be more methodical with my gameplay rather than opting for just running and gunning after a while but that felt it was better rather than being strategic.

So I found it very confusing. I can't say there are any other games like this I have played before to follow along. It would need a tutorial/onboarding for me to give proper feedback on the rest of the gameplay. I'll follow along because it seems like an interesting concept but I can't understand it in it's current iteration

Thank you so much for taking the time to play and give me feedback!!! Looking forward to further updates with your game.

So it's an interesting shoot, die, upgrade cycle which is pretty fun. Does feel pretty brutal but I'm sure that's easy to balance. It's does seem very over stimulating if it's suppose to be incremental though.

So the game was easy to pick up and play, I like the idea of waiting for the timing to strike the enemy. So one issue so far with that is that with the movement so low, even when I dodge and then go for the counter attack, I don't have the movement speed to get close enough to them to hit them. I also find myself spamming the dodge button to navigate around the map as I play.

The ... and ! on the enemy UI is a good touch to indicate enemies intent.

Is a bit difficult with the timing due to the enemy attack being very fast to begin with but that shouldn't be too difficult to balance. I'll follow you and see how development goes.

(1 edit)

No problem. I do think you got something special with this. Good luck!!!

Would it be possible for you to test my prototype? No problem if not.

There's currently a password on the page.

HI, I just made a prototype for a game I would like to make. I was wondering if you can playtest my prototype and likewise I will playtest yours also in return.

Link to my prototype. Message back and send your own link so I can test your prototypes also.

https://mango-knight-games.itch.io/ashes-at-the-summit

Caught a bug. When you walk into the wall from the right side (bottom right) the character falls through the floor.

Quite an original idea to help improve typing speed for people I like it. There's a very minor issue that I think you can fix pretty easily. A zombie at the top of the screen does crop the word out of the screen on the way in.

Outside of that though. The game feel is solid and the game did feel intuitive to pick up straight away.