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(+1)

That is actually a really good idea! Having traps or special mechanics would have been a cool way to add more autonomy to the player. This can even blend in well with environment where there can be ice that the player can use to have enemies slide off a ledge. Also, thanks for playing and providing your insightful feedback :)

(+1)

Ice sliding is a solid risk/reward idea, like if you could also slide off yourself. Thematically, I also like the use of environment and terrain for dynamic physics, because of their neutrality. Really interesting stuff to think about.