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hey! found your itch post about doing stylized 3D art for indie games and noticed you make both smaller background assets and more detailed props.

im developing Gilded Horizons, a Unity social sandbox, and we're currently looking for artists who can help establish a consistent style for our city environments.

we're going for clean architecture, curved shapes, glass, stone, greenery, and subtle gold details. i think your experience with stylized assets could be useful for the modular pieces we're planning.

we're pre-funding, so this would currently be volunteer. would you be open to hearing more?