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Hi Frank — Artem here. Is the paid level-design role still open?


My recent tile-based puzzle prototype is https://page-clarity-review.aglowcorgi8.chatgpt.site/brakepoint/ (three playable demo levels; ten levels in the private version). I use AI-assisted design and automated solvability checks. For your different enemy-interaction ruleset, I would first need the current editor/runtime and an example map to verify that I can build and playtest correctly.


My indicative rate is EUR30 per small regular map, with size, mechanics, revisions and acceptance checks agreed first. I work on macOS; I saw your Windows/Linux note and public Qt editor repository, but have not verified compatibility. Is there a current editor/runtime route that would work on macOS, and is AI-assisted design acceptable?


— Artem