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Fellow mobile dev here. Some thoughts from the page and the thread: "parasite inside a dead colossus" is a great hook, and the tag set (twin-stick, touch-friendly, roguelite) sells it fast. On your stick question: on landscape phones floating sticks that re-center wherever the thumb lands usually fix "losing the stick" far better than fixed ones — if yours are fixed, that's the first thing I'd A/B. For boss readability, a ground telegraph (tinted zone) plus a ~0.5s wind-up tends to read better on small screens than particle tells alone. One page note: the thread says 0.6.18 but the page is 0.6.20 — worth syncing so testers know which build to report on.

If you ever want a mobile swap, I'm running a closed test for a merge tower-defense: https://deunastudio.itch.io/beacon-breakers-merge-defense

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im not here to do whatever im just wondering for topic's right? Is there any actual andriod developers coders liek for any genre like shooters life sims et. A team that'll work with me no matter what if its paid and or unpaid project.. im just wondering thats all.. I am on andriod a andriod 15 s10 lite samsung tablet phone..  also im not allowed to have discord sorry if you asked my parents dont allow it 

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Thanks, these are useful specifics. You're right about the version mismatch: the current downloadable beta is 0.6.20. Update: the topic now shows 0.6.20 too; thanks for catching that mismatch.

The current controls already use floating origins where each thumb touches the lower part of the screen, rather than fixed sticks. The question to test is whether that still feels comfortable near the screen edges. Your ground-zone plus wind-up suggestion is also going into the phone-readability test list; I won't treat the timing as validated without people playing it.

Thanks for making clear these are impressions from the page/thread. If you later try the APK, please mention the version and one room or attack that felt unclear. We're gathering voluntary feedback, without a test-swap requirement.