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How many people worked on this game in total?
3
Did you use any existing assets? If so, list them below.
PropHouse,Grey Cat realistic,jc stylized nature,stylized core character,mixamo animations
Has this game been submitted to any other jams?
No
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Comments
Great game! I really like the concept and gameplay. If I could offer one suggestion, it would be to add interaction prompts when using tools like the broom and mop while cleaning (i always foget to use E when brooming and mopping..). There are already prompts when you try to use the wrong tool or need a specific one, which is great! Adding prompts for the cleaning interactions themselves would make the experience even better. Keep up the good work!
Game keeps crashing on my Mac mini m2 (Safari browser). Only get to see the intro and the main menu. Pressing play crashes the game.
Thanks alot for the feedback and bugreport.
Do you have a change to test the game with the same mac but with different browser? We would love to rule out if the problem is in Safaris WebGL or memory usage or perhaps something else.
This game is so well made!
This game is so well made!
Best i could do was 72% i think i made more mess trying to serve cake then the cat haha, enjoyable game.
Hey, what a nice game! 😊 The graphics and environment are amazing, and that cute, messy cat totally stole the show 🐱 The music is great and the gameplay is fun too.
I must have missed a pile somewhere and I didn't get the coffee. But grandma was still happy so that's all that matters
Happy grandma happy life as they always say
%82 my best!!
and how to serve the cake and coffee fast, maybe start with them?
Grandma was walking on the red carpet outside, love the sounds.
Great work!! and thanks grandma for the kind words XD
I usually try to do the cake and coffee last but maybe thats a bad strategy. Need to test to do it first
On fourth try i managed to throw animal outside from the window few times and clean up to 83% - not cake and coffee served though. Collisions could be fixed for more ideal gameplay for sure.
Thanks for the feedback!
If you refer to the cat collison when throwing, then the issue currently is that the cat is in the right hand and allso gets thrown from the right hand side, not the middle of the player. So in order to throw trough a window you need to offset yourself to the left side of the window.
We will look in to this if it feels more natural to throw from the middle of the character instead of the holding hand side.
Again, thanks for playing and for the good feedback!
I can't... , the poop.. its growing back! I do like that you can throw even cat outside. Pretty good job. 👍
Best way to stop the cat from pooping all over the place is to throw it outside indeed!
It was fun! My cats loved it :)
Just please add Halloween decor, make text on the screen a bit more appealing (font, color, background, etc) and should be great!
Special like to the Intro!
In Finland we dont know what halloween is. We did some changes to the UI text to make it a little bit nicer thanx for feedback!
Fair enough! Though Google tells me you guys are slowly getting into it 😉 But I totally get it, it’s pretty much the same here. We mostly know about Halloween from dozens of Western movies, while originally it is not much related to our country. Anyway, thanks for the UI update, can't wait to see it!
I liked the way you turned the theme into something kind of positive rather than obvious horror - unexpected guest.
Music was brilliant and the assets looked great and worked well in the level.
I think you're experiencing the same WebGL issues I had in the past with the mouse sensitivity - I bet this works fantastic in editor or as an executable, but dizzying mouse control aside (as I know you didn't program it like that - damn WebGL) - you did a great job with this!
With me coding the game i would not be so sure that we didn't program it to be shit :P But we are adding a sensitivity slider hopefully this will help!
Haha I am very sure it is not your coding - I had the exact same issue with one of my previous Jams, the way it responds is just WebGL converting the mouse I can tell. I had to add a sensitivity slider in my one too and you may find you still have to have that slider really really low, it's a weird webGL quirk.
I often ponder whether to have a download rather than browser because it changes the input sensitivty so much, I bet it plays very differently in editor/executable.
You did a great job!
I'm a sucker for a game with a cat! I would have played longer but the camera tracking is too fast and was making me a bit queasy.
Thank you for the feedback! We adding a slider for the mouse sensitivity hope that will help some. web builds are a bit tricky
Oh I absolutely agree they are tricky! We're fighting a few web build issue ourselves. Good luck!
Sens slider is now added in mainmenu settings and pause menu settings. WebGL is a bit wonky when you try to get to the pause menu so I would recommend turning the sens down from mainmenu before starting the game.
Give it another try if you have the time, and thanks for the feedbac
Absolute chaos, it was difficult but fun. Top moments involved trying to catch the cat and accidentally picking up and throwing a cake instead.
I hate it when i do that in real life also.. trying to throw the cat out but i accidentally throw my cake out instead!
A fun and quick little game. I did have to fullscreen the game to see the controls
We listen to your feedback and fixed the UI scaling and pushed an update to fix the problem. thank you for the feedback!