Really liked the art style,the gameplay use of red in a all black and white world was a great choice, the game loop was fun and satisfying, ended up playing it for longer then i had planed. the first few sheep did not survive me figuring out the game mechanics haha. Nice work!
Small Hearth Studios
Creator of
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Hello Guys, Id like to Introduce my 2.5D Puzzle game: Impfiltration !
Play in your browser: https://small-hearth-studios.itch.io/imp
its a puzzle game so you can stuck/soft locked,If this happens pressing [R] will reset you to the start of that level.
Impfiltration is a 2.5D puzzle game with 5 levels. Scare the kids off and steal their costumes, Work out which costume gets you past each obstacle, then find next one. each one has its own power:
- Goblin: shrink to fit through small gaps
- Worker: fix power boxes to start machinery
- Ninja: climb walls
- Wizard: use portals
- Viking: push heavy blocks
- Zombie: walk through toxic gas
- Knight: shrug off the wind from fans, but you can’t jump
If you have any troubles with the web version, please try another browser, chrome can be finicky.
Thanks you for playing and I look forward to playing all your games in the future.
Sorry, there was a bug that made the kid in the alleyway missing , 1.1 has fixed that and the falling through the level near the car.
Now that the kid is back you can just walk up to him and press [X] to beat him up , then press [E] when near the costume to wear it.
thanks for trying out my game, hopefully the bugs are all fixed now.
I just added play in browser support to Potion-Geist. the download version is still the best quality but if people just want to try the game without download , now you can. Happy Halloween and thanks for playing.
/jam/gamedevtv-halloween-jam-2025/rate/3970427
Ive added play in browser support to Potion-Geist! the download version is still the best quality but if people just want to try the game without download , now you can. /jam/gamedevtv-halloween-jam-2025/rate/3970427
Thanks for the feedback. the candy recipes are shown on the signs when you unlock tier 2 and 3 buildings, after you make a tier 2 or 3 ingredient it should fill in the signs with that ingredient,the rest is trial and error guessing what the recipe makes.
i know the ingredients can get a bit buggy but you should be able to pick them up if they not placed inside anything.The theme was based around poltergeists and the act of haunting objects as for the trick twist it was: Ghosts can clean up failed candies and help you haunt stuff but sometimes they trick you and steal your ingredients.
Thanks for the feedback!
All the text worked on my end, i spent the first half heading to the top right and didn't find the houses until 8pm so maybe add a house in front of the players start?, the rouges jumped scared me a few times haha, the candy didn't make me feel slower maybe that was just because i didn't get much? Good Job either way!
Great rail shooter! i had fun playing it, even if it was a bit short. i think adding some movement to the "targets" would have added a bit of depth and maybe some doors that open leading to the next area that way you don't see the targets until your in the level. I know how hard webgl builds are hah , so great job getting it to run on web!
Yer the ghost balancing is a bit too unfair, it was way worse in testing haha, adding some ghost repel abilities is a great idea. there are about 10 ingredients and 10 candies in total, did you manage to unlock the other buildings? i was a bit worried i didn't make the for-sale sign stand out, Thank you for playing though!











