You have to have it available to put it up. The money barrier remains the underlying issue, regardless of the justification. This will not appear out of nowhere for me nor can I just go up to a nearby tree and pick some off it.
I am very much aware of the current problems with game making. Every jam I compete it now I am up against those who won't toil and slave like I do to make the projects (and my ratings in those jams will always reflect their lack of effort). The ones who will not put up the work, the cursing and swearing and the endless hours of frustration because they want easier will demand easier. That is where engines started the downfall, because they provided easier (within conditions and limitations). They don't have to understand the math and fundamentals of 3D because they have engines to do that for them. Now they don't want to code, do the art or write music for their games and eventually even having to tell a database what they want will still be too much like work. Down the road, they will demand insta-games where they just click a button, game that is badly coded, bloated, full of spyware and ludicrous dmca that probably doesn't even work, the 'art' all looks the same with unimpressive content that looks like every other insta-game and music that sounds like it was ripped from a game from 30 years ago. But hey, at least it will be instant. Funny thing is, they will still demand $150 a copy for it, as though they should be credited for something they 'created'. It's become so drole.
We reached peak development 20 years ago. It's all been downhill from there.