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How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Settings & Game Options - Unified Menu Generator, DDQM, Stylized Demon Minions Pack, Low Poly Modular NPCs - Peasants & Citizens, Stylized Character Collection 1, Invector, Modular Stylized Character, Crypt UI, Bird Particles, Low Poly Cemetery & Graveyard Environment Pack, Stylized Cartoon Horror Town, Compass Navigator Pro
Has this game been submitted to any other jams?
No.
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Comments
Before leaving the house, I took a look at the UI. In the inventory, I noticed that you only see the character's legs, as the camera seems to be zoomend in very close.
Pressind ESC to leave the inventory closes the game immediately.
After I arrived at the graveyard, a big demon showed up and knocked me out pretty quickly. Here the mouse cursor doesn't seem to be re-enabled, so you can't reach the Retry button, and it's still possible to move the camera.
All in all, it was a nice game thouugh. Thanks for making it!
Hi! I played Grimoire of Steel and recorded the whole play ๐ I really like the graphics: the dark town, the witch outfit and the hat look great. The music and the sounds are good too, even the button sounds in the menu. The story is interesting, and some dialogues made me laugh (the girl in pajamas who called a demon because she was bored ๐). For a 10-day jam this is a lot of work!
Honest feedback: after some time I didn't know where to go. UI says a monster is near, but often there was nobody, and I walked around for a long time looking for the last monsters. The game is very dark, even with my screen at max brightness. Some small things: Esc took me out of the game (twice!), part of the dialogue text goes out of the box, and key 2 gave me a sword, but the icon shows an axe.
One tip: a clear goal or a marker to the next monster would help a lot. I wish you to finish it the way you want, there is a good game here! Good luck!
๐ฌ I recorded my whole play!
โถ Watch: Grimoire of Steel, let's play (45 min)
Thank you for this game! ๐
Thank you SO much for playing and recording it! This is an invaluable help!
Yes, parts of the environment are not ready yet - the cemetery alone is so big that is even for me difficult to know where I am, and there are still a lot of missing colliders, as you have seen. I fixed not enough in my last update.
I needed a lot of time for the dialogues which carry the story and the theme - especially because I had to exchange the dialogue system in the middle of the game. The I had to look for the fitting music, the demon voices and so on.
You found another chest at the light but you missed it and ran on. But you found all weapon types, congratulations!
Regarding the darkness, I wanted to take the game place at a believable night time, and somehow your brightness setting in the video matches my standard setting, hm... But I would not call it very dark - the price of the most darkest game in the jam goes to https://mendarion.itch.io/beneath-the-penitentiary-uninvited, in my opinion. ;-)
The ESC button quitting is a bug, of course. Working on it.
The game is planned to get more details (interaction, locations etc.) and a more precise help for locating the demons. There is so much to do...
Thank you for your patience. Your Claire is obviously a better fighter than mine, by the way :-) I plan to play your game at the weekend.