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(1 edit) (+4)

Bug report:

selecting rest at the campfire while at night prompts a dialogue box that can’t be dismissed

typo in ink brush description

Feedback:

during combat, whenever someone’s turn begins you need to hit a “continue” button at the top of the screen. This doesn’t feel necessary for the hero’s or clover’s turn, since you’ll need to make a move anyway. Also, the action buttons in the bottom left and continue button in the top middle are too far away from each other, moving between these two regions of the screen is more tedious than if everything was in the same general area

I understand that this demo is bare-bones, and that more will be added, but I don’t see how this turn-based combat system is supporting your core gameplay mechanic. In shopkeeper, the combat was integrated with the undressing/free use gameplay, I’m worried that the combat here is just going to be a chore you have to do between the parts of the game you actually want to play.

(+2)

Thank you, appreciate the report and feed back! 
I under stand your concern, but as you said, its still early and the things I have planned for it will take some time. For this version, my main concern was to make sure that the base of the game runs as intended, so future updates will explore new mechanic and features in that regard.  For now, if you haven't yet, try out the charm skill on the monsters, consider it a teaser for whats to come. 

I don't know if my version is farther updated than yours, but instead of clicking "continue", you can just click anywhere on the screen, at least on the windows version.