Bug report:
selecting rest at the campfire while at night prompts a dialogue box that can’t be dismissed
typo in ink brush description
Feedback:
during combat, whenever someone’s turn begins you need to hit a “continue” button at the top of the screen. This doesn’t feel necessary for the hero’s or clover’s turn, since you’ll need to make a move anyway. Also, the action buttons in the bottom left and continue button in the top middle are too far away from each other, moving between these two regions of the screen is more tedious than if everything was in the same general area
I understand that this demo is bare-bones, and that more will be added, but I don’t see how this turn-based combat system is supporting your core gameplay mechanic. In shopkeeper, the combat was integrated with the undressing/free use gameplay, I’m worried that the combat here is just going to be a chore you have to do between the parts of the game you actually want to play.