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Wormcoil

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A member registered Aug 04, 2024

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(1 edit)

Bug report:

selecting rest at the campfire while at night prompts a dialogue box that can’t be dismissed

typo in ink brush description

Feedback:

during combat, whenever someone’s turn begins you need to hit a “continue” button at the top of the screen. This doesn’t feel necessary for the hero’s or clover’s turn, since you’ll need to make a move anyway. Also, the action buttons in the bottom left and continue button in the top middle are too far away from each other, moving between these two regions of the screen is more tedious than if everything was in the same general area

I understand that this demo is bare-bones, and that more will be added, but I don’t see how this turn-based combat system is supporting your core gameplay mechanic. In shopkeeper, the combat was integrated with the undressing/free use gameplay, I’m worried that the combat here is just going to be a chore you have to do between the parts of the game you actually want to play.

Absolutely loving this, this is exactly my jam. Some feedback, I’d love a more fleshed out options menu, especially a way to change keybinds. I play on mouse an keyboard, so deselect and pause are both bound to mouse2. Sometimes I right click thinking I’ve got something selected when I don’t, and it gets on my nerves that that opens the pause menu. I’d much rather a right click with no selection did nothing.

Ok, excellent. I understand that I’d be at the whims of the copyright holder should I come to their attention and I’m comfortable with that risk. I’m really just asking about proactive measures from Itch staff, and it sounds like you’re saying I’m probably in the clear there. Thank you very much for the reply!

I am an aspiring hobbyist game developer who has yet to break ground on their first project, so this is all very speculative and might not actually go anywhere. To cut my teeth I want to make a PC port of one of my favourite board games, A Feast for Odin. Now, I am not a lawyer and I have only put a rather small amount of time into researching this topic, but by my layman’s understanding of copyright law (I live in Canada for reference) game mechanics are not protected by copyright, and I might be in the clear to distribute this project if I use only the very basic design building blocks of the source material and supply the rest of the program with my own work.

Ultimately, I’m not really looking for feedback on if this plan violates anyone’s copyright. If Z-Man Games Inc or whoever holds the copyright for A Feast for Odin in Canada comes after me then so be it, I won’t bother fighting a DMCA takedown. My question is if this project violates either the terms of service of Itch.io or the Quality Guidelines point I mentioned in the title. I do not intend to use any of the source material’s names, logos, or branding. I do not intend to create a product that could mislead anyone into believing they are playing A Feast for Odin in actuality. What I do intend to do is create a product that mimics specifically the functionality of another creator’s work without permission. My question is: does that section of the Quality Guidelines refer specifically to other creators on Itch.io, or does it mean anyone who’s produced a creative work? And as a followup question, if I do end up creating this program and it is deemed to not adhere to the Itch quality guidelines by a moderator due to the aforementioned mimicry, is it possible that they may remove the project from Itch.io altogether? I know the quality guidelines don’t mention the possibility, saying only that the project may be unlisted from the discovery index, but I’d like explicit confirmation.

I’m asking all this ahead of time because it is relevant to the scope of the project I choose to undertake. If I can’t publish here I’ll probably just rip the assets from game directly and make myself a toy for my own enjoyment, save myself the extensive visual design and re-imagining that a debranding/reflavouring would require. I do think it would be worth the work if I could use this platform to get audience feedback on things like the UI design that I’ll be doing myself one way or the other.

It seems as though Female Hormone Pills reduce the size of the MC’s penis, and I’m not seeing the option to take Male Enhancement Pills or Male Hormone Pills in my drug cabinet. Is this a bug? Is there a way to feminize the MC’s body and butt without compromising penis size?

I may be daft here. Once you’ve purchased sleeping pills, how do you use them?

Noticed a fairly minor bug today, there’s no internal check to prevent you from running into Sophia at the bar while she’s being held captive in the woods.

The art is pretty good but pretty much every other element from structure to pacing to writing was a disappointment. I feel that this was worth my time but not my money. Two stars.

Are the guard’s animations scuffed for anyone else on current build?

When selecting your undergarments, choose the boyshorts over the panties.