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Seeking clarification on the "Don't impersonate other creators or companies" point of the Quality Guidelines

A topic by Wormcoil created Jun 25, 2025 Views: 1,358 Replies: 3
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I am an aspiring hobbyist game developer who has yet to break ground on their first project, so this is all very speculative and might not actually go anywhere. To cut my teeth I want to make a PC port of one of my favourite board games, A Feast for Odin. Now, I am not a lawyer and I have only put a rather small amount of time into researching this topic, but by my layman’s understanding of copyright law (I live in Canada for reference) game mechanics are not protected by copyright, and I might be in the clear to distribute this project if I use only the very basic design building blocks of the source material and supply the rest of the program with my own work.

Ultimately, I’m not really looking for feedback on if this plan violates anyone’s copyright. If Z-Man Games Inc or whoever holds the copyright for A Feast for Odin in Canada comes after me then so be it, I won’t bother fighting a DMCA takedown. My question is if this project violates either the terms of service of Itch.io or the Quality Guidelines point I mentioned in the title. I do not intend to use any of the source material’s names, logos, or branding. I do not intend to create a product that could mislead anyone into believing they are playing A Feast for Odin in actuality. What I do intend to do is create a product that mimics specifically the functionality of another creator’s work without permission. My question is: does that section of the Quality Guidelines refer specifically to other creators on Itch.io, or does it mean anyone who’s produced a creative work? And as a followup question, if I do end up creating this program and it is deemed to not adhere to the Itch quality guidelines by a moderator due to the aforementioned mimicry, is it possible that they may remove the project from Itch.io altogether? I know the quality guidelines don’t mention the possibility, saying only that the project may be unlisted from the discovery index, but I’d like explicit confirmation.

I’m asking all this ahead of time because it is relevant to the scope of the project I choose to undertake. If I can’t publish here I’ll probably just rip the assets from game directly and make myself a toy for my own enjoyment, save myself the extensive visual design and re-imagining that a debranding/reflavouring would require. I do think it would be worth the work if I could use this platform to get audience feedback on things like the UI design that I’ll be doing myself one way or the other.

Admin(+1)

This is a question that is very hard to answer without having more context, and is also dependent on the creator. 

Generally "homage" or fan games are allowed on itch.io, and we are not going to scrutinize a project for being similar to a pre-existing work. Of course, if the original creator doesn't want your work on our marketplace, they can request a DMCA and we have to oblige. Impersonation in the context of our TOS means that you would be wanting to explicitly masquerade as the original developer of A Feast for Odin, which it's clear to me that you don't intend on doing.

Ok, excellent. I understand that I’d be at the whims of the copyright holder should I come to their attention and I’m comfortable with that risk. I’m really just asking about proactive measures from Itch staff, and it sounds like you’re saying I’m probably in the clear there. Thank you very much for the reply!

Funny that you tackled the issue from that angle.

I think there are three aspects to consider. Copyright. Trademarks. Patents.


After glancing over the topic, I suspect the major problem might be patents. You can apparantly patent the rules of a board game, if they have something unique. I assume that would extend to adaption to those rules into a video game. And I assume a successful game like that did file patents.

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