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(3 edits) (+1)

I absolutely love this game, i binged for a few hours and reached the cultivation cap, but i just wanted to see if you could add a few things if possible.

 The family system with relatives, I just want the option to start a clan, just like the npc speaking of which clan their from. You could integrate the clan grounds with the abode, and another thing.

 I tried hard in 3 playthroughs to make a cultivation clan with the current system. I got the best i could but why is it that when I make all the mortals cultivate, children stop being born unless I get a new dao companion.

 I brought 5 family members to the peak of cultivation with unique cultivation manuals breakthrough pills and the likes, but how is it that a random beast kills a peak cultivator, or a random accident. That shouldn't be possible anything below peak i can understand. And if you listen to this request you could allow an option to just directly give the items you have in your storage pouch to the clan, instead going individually to different members and giving each one, with the resources their cultivation should skyrocket in equal measure, it would be nice to see their cultivation speed above their name similar to our own. Increase the abode amount and protection from accidents.  Please i really want this in your game. This is by far one of the best cultivation game I've ever played.

(+1)

Yeah, it'd be great if we could give them special manuals so tha they survive no matter what. They always die after I go into long seclusion.