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ketodon

3
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A member registered Nov 05, 2024

Recent community posts

(1 edit)

When you implement the clan system, you definitely need to increase the cap for family members, as it stands now it hovers around 20, a clan needs a minimum of 100. Just like the recent update with the sect system, just use the same system but for clan members, with it showing which family members are talented and which are not. You could also make the clans have ranks depending on what kind of cultivators they have in it all the way up to the peak heavenly clan, for example 3 cultivators of the body refining stage you have a basic cultivation clan, 3 at the auterach stage you have a devine clan. 

Their is a generic moment when doing sect missions where a group of cultivators block the road, if the clan rank is high enough they could let you through. Or other such moments where the rank of the clan shows, that it's less likely for others to attack you, and if someone kills one of your clan members in a duel or ambush you should have the option to retaliate against them.

I know it sounds cliche but come on why have a big clan if you can't use your powers, I read so many light novels with this and it would be nice to do it.

Could you implement what i said in an earlier post please.

(3 edits)

I absolutely love this game, i binged for a few hours and reached the cultivation cap, but i just wanted to see if you could add a few things if possible.

 The family system with relatives, I just want the option to start a clan, just like the npc speaking of which clan their from. You could integrate the clan grounds with the abode, and another thing.

 I tried hard in 3 playthroughs to make a cultivation clan with the current system. I got the best i could but why is it that when I make all the mortals cultivate, children stop being born unless I get a new dao companion.

 I brought 5 family members to the peak of cultivation with unique cultivation manuals breakthrough pills and the likes, but how is it that a random beast kills a peak cultivator, or a random accident. That shouldn't be possible anything below peak i can understand. And if you listen to this request you could allow an option to just directly give the items you have in your storage pouch to the clan, instead going individually to different members and giving each one, with the resources their cultivation should skyrocket in equal measure, it would be nice to see their cultivation speed above their name similar to our own. Increase the abode amount and protection from accidents.  Please i really want this in your game. This is by far one of the best cultivation game I've ever played.