Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I think the game is hard enough that people will learn naturally the cost of missing a word. Especially new players who are getting their bearings. It almost taught me that the clicking doesn't work. I think the text saying that you should click them and the screen visuals show clearly enough that it's bad to miss the interruptions. 

I just mean the capitalization and punctuation. Grammar was the wrong word.

Both answers landed, and the first one is the thing I was most afraid of. A player deciding, two seconds in, that clicking doesn't work is worse than any missed word. I put that first landing there to show the cost of a miss before you can do anything about it, but greyed-out and unclickable doesn't read as out of reach, it reads as broken. So the next build either drops it or marks it clearly as unreachable (dashed, no click target) so it can't be mistaken for a dead button. That's on me and it's going in. Grammar: understood, capitals and punctuation, not a typo. The fragments are on purpose, but I'd rather you told me than not. Thanks for coming back with it.