It was the opening first few minutes when you walk into the castle after getting off the horses.
shadybear
Creator of
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I think the game is hard enough that people will learn naturally the cost of missing a word. Especially new players who are getting their bearings. It almost taught me that the clicking doesn't work. I think the text saying that you should click them and the screen visuals show clearly enough that it's bad to miss the interruptions.
I just mean the capitalization and punctuation. Grammar was the wrong word.
Hey, I tried out your game. Played it for about 10 minutes.
I really like that E highlighted the important interactable areas.
The "X" when a click doesn't do anything was really good too. Plus the white circle of action.
The art is really nice. I like the reflective pond near the windmill. I thought I might struggle knowing what to do, but I somehow found my way to the slime area pretty quick. Made me feel smart. I assume this is just good design and I didn't just get lucky. Also I only saw the mayor once and somehow knew it was him when the mayor was mentioned. Pretty nice art intention.
There was one pathing issue where I clicked down stairs and the character did not go around.
Currently looking for the elders. Ran into a bug on combat start and sent my specs and browser to creator.
First off, I love the vibe of the game. I can tell the maker is creative from the first few seconds. The bad grammar actually caught my attention. Some confusing elements:
The first incoming message is greyed out and unclickable.
I am pretty good at games, and usually don't fail this much but it took me at least 5 tries to get to the end. Is there only one level? I wasn't sure if I was restarting or if it was different the second time.
All in all it's light hearted and the action is real. I enjoyed it.
