This is an interesting study for getting players into flow state. Really fun remix of arcade shmup. I submitted a rating in case I'm not back before the deadline, but I'll leave some feedback later when I'm free.
Okay I've had some time to sleep on it, and climb the leaderboard muahaha. It is a difficult game, but there is a VERY high skill ceiling, and each time I play I get a little better. Toby and I are leapfrogging each other on our way to your high score ... better watch out!
TouchStar got me thinking about flow a lot this jam. My working theory has been that the game designer can facilitate the flow state experience by requiring the player to process information at a faster rate than they can consciously manage, and thus must delegate some information to subconscious processing. I think that's how this game does it too. I've really gotta put the theory to the test in my next arcade or physics game.
Congratulations on the strong placement in the jam ratings, you absolutely earned it!!