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A jam submission

Treat DefenderView game page

Defend your treats from uninvited monsters.
Submitted by killbot2007 — 2 hours, 3 minutes before the deadline
Rated by 6 people so far
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Treat Defender's itch.io page

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How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
PixPal Material by Imphenzia Music: Caper by Alex McCulloch

Has this game been submitted to any other jams?
No

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Comments

Submitted

The game is a great idea, but a couple of things:

  • I do not know how to switch weapon types
  • You should make it so you can just hold down the LMB to continuously shoot
  • I could not see the candy very well
  • Some of the monsters look alike

Your game is an excellent start for something very cool. You music is good, the SFX were good, and even the mechanics were good. Just a few improvements and you will be off and running.

Question: For a game like this why did you choose 3D instead of 2D. Would have been simpler, easier to program. Something like a Space Invaders kind of thing.

Submitted

I had a nice time playing it.
The only thing I've missed is a little bit of sound queues to know where the monsters are or if they pick up the candy.

Submitted

Great job! I thought we could pick up candy that fell on the floor, or get it back if entity stole it and we managed to catch them!

Submitted (1 edit)

Played Street Defender! I love it❤️ 
It’s a great idea with tons of potential. simple ideas I will apply😍 might improve the experience:

  • Clarity: It would help to clearly highlight enemy spawn points, their paths, and the exact objective we're defending.
  • Combat feel: Adding audio feedback when attacking would make hits feel much more satisfying.
  • Visual cues: Color-coding enemies and their counter-weapons (e.g., a red vampire and a red border around the garlic) would really help players react faster.
  • Controls: An easier way to switch weapons would be great; the keys above WASD feel a bit awkward right now.
  • Visual: Show the colorful treats🍬🍫🍭🪅 (maybe some colored spheres)

Sorry for the long msg! 
👏👏👏 Great job! looking forward for the next update! wishing you all the best!

Submitted

Simple and easy to play. Good job. 👍

Developer

Thank you for playing

Submitted

Playable but has some shortcomings:

  • Settings for Music/Audio are IMO a must, music was very loud so had to resort to hardware adjustments (keep in mind you're at the mercy of the user's volume settings so always provide a way to adjust in-game)
  • The way to defeat each enemy was semi-intuative, but simplistic.
  • Being unable to reclaim the candy to the pot was disappointing
  • I felt blind-sided when multiple enemies suddenly had taken candy when I was dealing with others;
    • Audio-cues when an enemy takes candy could be useful;
    • or just a bigger map could work
  • The FOV felt very tight, either it is or the roof is soo small; overall I felt tightly packed in without much view of the situation
  • 3D models appeared to just be shape primitives slapped together, would have liked to see something nicer even using Kenney assets which are 100% free and diverse: https://kenney.nl/assets/furniture-kit this kit would be perfect
Developer(+1)

Thank you for taking the time to play and provide feedback. Unfortunately the sound and environment were the last two things that I worked on and was on a pretty strict time deadline. Kenney definitely has some great assets but for this jam I was trying to make as much as I could myself during the jam itself. If I had more time I think you made some great suggestions for improvements overall.