Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

There are several fundamental misunderstandings here that need to be addressed.

As I have already stated in this thread, financial friction was merely one option among many that emerged during the discussion thanks to the contributions of other users. I have explicitly said that multiple alternative options could be considered, even in combination, provided they actually achieve the intended goal rather than serving as a mere fig leaf. Agreeing with daily creation limits and cooldown periods is literally agreeing with the core proposal for structured friction.

My critique is about storefront infrastructure, not a personal grievance. Making assumptions about my personal tool or attributing a systemic platform discussion to obsolete software is a side step. A broken search and feed system flooded with noise is an issue that affects thousands of creators across every category, regardless of how individual items perform.

Your own experience actually proves my point. The fact that your hand drawn assets saw increased demand because developers are actively trying to avoid low quality clutter proves that noise dilutes platform trust. Creators and players want quality human effort to be discoverable.

We do not need to coexist with spam and low effort flooding at the expense of platform health. Implementing publication limits and curation controls is not about excluding people; it is about preserving an environment where actual creators can still be found.