Hi Briefcraft Lab,
Thank you for your reply.
Your proposal sounds interesting, and US$25 for a first small test commission seems reasonable.
I like that you included:
- 25 x 25 transparent PNG frames
- an aligned sprite sheet
- frame timing
- a 10–12 colour palette with separate clothing, skin and hair roles for recolouring
Before moving forward, I would like to clarify a few important points.
Because this game may eventually be released commercially, I need the final character animation to be original work and safe for commercial use. You mentioned an AI-assisted workflow for source artwork and cleanup. Could you please clarify:
- Will the final test animation be original and created specifically for my project?
- Will I receive commercial usage rights, including modification and recolouring, for use in a commercial game?
- Can you confirm that the final delivered work will not closely copy existing copyrighted game sprites or character animations?
- Is the delivered work exclusive for my project, or could similar outputs be reused elsewhere?
Also, your public sample looks interesting, but since it shows object animation rather than tiny top-down human character motion, I would like to ask whether you are comfortable creating a very small top-down human walk cycle in this style.
For the test, I can share my reference layout and sprite sheet.

The target would be:
- one original 8-frame relaxed walking cycle
- 25 x 25 per frame
- transparent background
- very small top-down character
- limited colour palette suitable for recolouring
If everything sounds good after clarification, I would be happy to discuss the exact facing direction, walk duration, delivery date and payment details.
Best regards,
Swiffycat
Hi Swiffycat, I found the technical grid attached to your reply and used it to check the scale. Here is the preliminary motion study I offered, so you can judge the tiny human walk directly.