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Hi Briefcraft Lab,

Thank you for your reply.
Your proposal sounds interesting, and US$25 for a first small test commission seems reasonable.

I like that you included:

  • 25 x 25 transparent PNG frames
  • an aligned sprite sheet
  • frame timing
  • a 10–12 colour palette with separate clothing, skin and hair roles for recolouring

Before moving forward, I would like to clarify a few important points.

Because this game may eventually be released commercially, I need the final character animation to be original work and safe for commercial use. You mentioned an AI-assisted workflow for source artwork and cleanup. Could you please clarify:

  1. Will the final test animation be original and created specifically for my project?
  2. Will I receive commercial usage rights, including modification and recolouring, for use in a commercial game?
  3. Can you confirm that the final delivered work will not closely copy existing copyrighted game sprites or character animations?
  4. Is the delivered work exclusive for my project, or could similar outputs be reused elsewhere?

Also, your public sample looks interesting, but since it shows object animation rather than tiny top-down human character motion, I would like to ask whether you are comfortable creating a very small top-down human walk cycle in this style.

For the test, I can share my reference layout and sprite sheet.


The target would be:

  • one original 8-frame relaxed walking cycle
  • 25 x 25 per frame
  • transparent background
  • very small top-down character
  • limited colour palette suitable for recolouring

If everything sounds good after clarification, I would be happy to discuss the exact facing direction, walk duration, delivery date and payment details.

Best regards,
Swiffycat

Hi Swiffycat, thanks for the detailed questions. The US$25 test is still a proposal; no commission or payment is agreed yet.

The intended approach is to develop a new base character and eight poses for your project, using the disclosed AI-assisted artwork/code workflow. I would not trace, recolour or reuse GTA sprites. Your reference would guide cell size, alignment, perspective and motion requirements, not serve as source pixels to copy.

For the eventual written terms, I propose commercial game use, modification and recolouring, with the commissioned character files reserved for your project rather than resold in our asset packs. General tools and techniques would remain reusable. I cannot promise that AI-assisted output is globally unique, guarantee exclusive copyright ownership, or provide a legal non-infringement warranty. Please tell me if those guarantees are a requirement, as I should not imply that I can supply them.

I am willing to attempt this small top-down walk, but the object sample is not evidence of a completed human-character cycle. Before requesting payment, I would first show a limited motion preview so you can judge silhouette, alternating steps and alignment at native 25px size. That preview would be for evaluation, not a finished commercial delivery. If it does not meet the style, we can stop before a paid commission.

Please share the reference layout and your chosen facing direction, approximate cycle duration and preferred date. A link here or email to briefcraftlab26@proton.me works. After reviewing those, we can settle the test scope, rights and payment details.

Briefcraft Lab

Hi Swiffycat, I found the technical grid attached to your reply and used it to check the scale. Here is the preliminary motion study I offered, so you can judge the tiny human walk directly.

It uses eight 25 x 25 frames, 11 colours with separate hair/skin/clothing roles, and a fixed root. The pixel poses were built anew in code; no pixels from your reference or GTA sprites were copied. The GIF shows native size and 6x enlargement on light and dark backgrounds.

North-facing and an 880 ms cycle are provisional choices, not an agreed specification. This is an evaluation preview, not the finished commercial delivery or a request for payment.

Does this silhouette and motion fit your direction? If so, please confirm the facing, approximate cycle duration and preferred date, and whether the workflow and proposed rights in my previous reply fit your needs. Then we can settle the US$25 test scope and payment details.

Briefcraft Lab

Hi Briefcraft Lab,

Thank you for the motion preview.
I like it very much – the character reads well at this small size, the silhouette feels clear, and the walk cycle has a nice retro top-down feel.

I would be happy to proceed with the paid test commission.

To confirm, I would like the final delivery to include:

  • 8 transparent PNG frames at 25 × 25 pixels
  • one aligned sprite sheet
  • frame timing information
  • a small 10–12 colour palette table with separate clothing / skin / hair roles for recolouring
  • commercial game use, modification and recolouring rights as discussed

Please let me know the next step regarding payment and delivery time.

Best regards,
Swiffycat

Here is a little preview, of how it looks like now.

Hi Swiffycat, thank you for the feedback. Before arranging the US$25 payment, could you confirm one remaining specification: should this test keep the north-facing direction shown in my preview, or face right to match your editor? Is the 880 ms cycle (110 ms per frame) suitable?

The proposed package remains eight 25 x 25 transparent PNGs, one aligned sheet, frame timings, the 11-colour role table and one consolidated revision, with the commercial use/modification/recolouring terms discussed above. My proposed turnaround is two business days after the final direction, scope and payment arrangements are agreed. Extra directions and animations would be separate.

Please email briefcraftlab26@proton.me with those confirmations so I can send the exact order summary and appropriate payment instructions privately. No need to post your PayPal details here. This message is a scope check, not a payment request.

Briefcraft Lab