Thanks for playing through more! I'm glad that it's coming together. :)
I touched on Day 5 a little bit on my huge yappy post yesterday, but the short answer is this is what me and other people I've had try do, and I have no clue how to make Day 5 more engaging at the moment. The biggest problem to me is that if you eek past quota without a full stock, there's not much else to do during the day, because there's so little you can afford that won't take you under the quota.
When I add a 10-Day campaign it likely will be balanced around this fact so the run isn't tanked if you don't get enough Day 5 inventory to keep momentum up. I could use this opportunity to add another form of agency, which is putting out one of those standing boards to advertise walk-ins. In this case, I could have a "Accepting Junk!" board to guarantee some low value goods to come in, or a "Flash Sale!" board to guarantee buying customers at the cost of a guaranteed low price for that transaction.
Glad you enjoyed the new tunes! I really enjoyed working on the Day 3 and 4 music especially, and will probably add a few new tunes next update as well. Day 5 right now is The Family's theme (which I used to write the Game Over theme in a more menacing tone!), and I think Quota Day having the theme of the current debtor would be a fun touch. The game's got me excited to get back into writing music and connecting motifs together again. :D
Thanks again, it means a lot that you've kept up with the project and have provided a lot of great feedback!
