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I enjoyed the premise of the game mostly taking place during a single, time-sensitive interview. You did a really good job of presenting quite a lot of worldbuilding info in the case files, without it being overwhelming. This felt like an interesting companion to the ace attorney sort of genre, so good job! 

Your writing/characterization is engaging as is, but I think I would've felt even more suspenseful if, instead of having many of the question options all available at the beginning, it were even more tricky and you had to do more to unlock new things to talk about. It might even be fun to include some more details in the case file, so that you could catch him in a lie if you're paying attention! (If there is already a moment like that, I didn't get it in my playthroughs haha). 

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Thank you! The worldbuilding I think is my best aspect here, but pleasantly surprised/ happy that people like my character writing!

and that's fair, I did have some feedback of potentially being more detailed, but I wanted to scope down since it's a jam game, but definitely, like adding more details to the documents and having more contradictions to catch on.Fun fact, the document folder itself was way more detailed at one point, like witnesses had names, but it lead to the player trying to commit the names and such to memory when they didn't really impact the interview yet, so I decided to take them out for now