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eCyanic

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A member registered Feb 10, 2021 · View creator page →

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ohmy! thank you so much for playing through and for the video! I'm glad you enjoyed it!

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Thank you! The worldbuilding I think is my best aspect here, but pleasantly surprised/ happy that people like my character writing!

and that's fair, I did have some feedback of potentially being more detailed, but I wanted to scope down since it's a jam game, but definitely, like adding more details to the documents and having more contradictions to catch on.Fun fact, the document folder itself was way more detailed at one point, like witnesses had names, but it lead to the player trying to commit the names and such to memory when they didn't really impact the interview yet, so I decided to take them out for now

thank you very much!

it's an honor, your guys' game looks amazing too

thanks! I'm glad you liked the different mechanics as well as the choice variations!

I think this is the kinda game that will be perfect for a specific kinda person with specific kinda experiences, in a good way. I dunno who this person is/will be, but I do really hope this reaches their eyes 

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That was an awesome prologue, it was short, but the writing is really tight

spoilers:

the intro scene was really well written, so much so that I feel the commander's loss super well

also with the fun subtext of the commander being a souls boss (even if in just vibes and not literally), Solenne seemed like the Lady Maria or the Malenia type, so her death also means no superboss for whoever chosen-tarnished-undead-hunter-one is gonna show up in the far future when the kingdom falls to ruin lmao 

then again, dead doesnt mean gone in souls games, so maybe they get their superboss fight, but not for our poor Commander :( 

Thank you! I scoped down a lot, so using ambience and limited assets really helps

thank you!

happy to hear you liked the replayability!

Thanks! Glad you liked it, the clock was a last minute idea and addition, and I'm happy with the results, feels like it made the ambience better

yes! I have more games planned set in this world. This is also the same world as my other released game "Our Attainable Ambition"

Thank you! 

I agree, I think a good voice for Rue could be pretty impactful, and some music for the other endings beside #6 to sell the differences

Beyond those, I think you've gotten all of them

thanks for playing!

Spoilers for everyone else:
ending 3 involves him knowing you name, Laurae finding him hot, while also having a low rapport with him, then letting him leave or him disappearing

ending 2.5 is from ending 2, but you flirted with him a lot

ending 5.5 is knowing the truth but letting him leave instead of pursuing the case together or banishing him

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honestly just really funny lol, while the table slam one took a while, I think it was worth it because on repeat, it looks real funny if you use the skip function

spoilers!:

incredible hook immediately, both that you could read a corpse's mind, and the people not having names. Had some trouble getting to Act II, but it made sense once I learned how to actually do it. Got ending 5,6, and traveling stray 

the eldritch gods have incredibly sick designs, and the overall story, I'm wondering if it's metaphorical or if things are happening as they seemed , in any case, really like the vibes of this

glad you think so LOL

that's a very fair point on character names, I'll definitely change the color up

thank you, glad you liked the documents too, I'm thinking of cleaning up the code and then posting both the docs and the menu as free to use assets later on 

I was following a bit of this on bsky, and it was exactly as super cute as I hoped it was from there. The artstyle is the cutest, and the story is nice and warm

Thank you! I'm glad to hear that scene was effective to that extent,

Also glad to hear about the subtle horror, was a bit worried, but I think mostly because I wrote him so much that his threat and tension has become less apparent to me lol

right? and I like that it's pretty high impact without needing a lot more assets if used cleverly!

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it was immediately heartwrenching, things involving kids or old people always get me emotional lol

I really liked the reveal in Ending 8, which I managed to get directly, I'm not sure if I got all the other endings, but I did go back to try the other ones.

I also liked the phone UI, though I found it hard to navigate, but I blame that on my Renpy-brain lol

In any case, it was very good

super happy you liked it, and glad about your third point, yeah I was definitely going for higher impact using silence and music at that point!

It was incredibly atmospheric, and I liked that we basically played a side character in a survival horror (no sarcasm), I also really like settings with many anomalies like SCP, even if the anomalies weren't the focus, and I like the minor bits of worldbuilding regarding the naming convention of the anomalies

overall super fun, Hallow is a fun character, and I liked that the story was like those classic feel good school movies

thank you so much! terrified and intrigued is what I'm going for, so very glad it hit lol

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that was really nice and as short/long as it needed to be

the peaceful vibes, the emotion not intense, more subdued and grounded, it was great

Played it through and it was pretty cool! The story was tight, the initial point and click segment added to the comfy vibe that immediately gets shattered when the turning point happens. And the point happens FAST 

spoilers:

Also, I love timeloop games, and there's like some big big potential for future stories for Jules

Arrive at the edge of the world past all the barriers and safeties the modern world has to offer, find a spirit and make a pact with her. She won't kill you yet, you're a bit too interesting. Make sure it stays that way.

Hey! I'm Cy, and I've just released my first solo game called Our Attainable Ambition: https://ecyanic.itch.io/our-attainable-ambition

It's a short, but dense and narrative heavy game where your choices matter and you have to balance confidence and subservience or else you get eaten. Your character's personality actually reflects the choices you've made.

The game features a very strict black and white color palette where every single piece of art (save for one!) literally just uses #000000 black and #FFFFFF white.

This is the hopeful first game in a series of games that all uses the same world!

This immediately has that roguelike juice, despite the core gameplay being relatively simple, the simplicity is exactly what makes it cool and expandable, though I'm not good with math, that I just kinda try my divides immediately lol

this jam has shown me mathrogues are a thing and they could be a pretty big new hit potentially, this one definitely!

Aah Archron dev! Will never stop glazing Archron lmao

Very glad to hear that! and thank you for playing, it was our composer's first jam and they nailed the music incredibly

thanks for playing!

and thanks for the feedback, that's very fair, already thinking of doing like shorter timers, but accessibility settings to make timers longer in case of another iteration or spiritual successor

Right? Our composer did amazing,

super happy to hear it might be your favorite, thank you for playing!

thanks! and agreed, planning on doing something like that with a future iteration, and taking the GMTK "invisible choices" video as inspiration

awesome! glad you liked the style!

Thank you! Yeah, Planning in a possible future iteration or spiritual successor a way to tie the minigames even more directly to the story!

hey, thanks!

The cardboard style art is so charming, and the mechanics are actually pretty in depth, especially for a game made in ~4 days! Always like an RPG with unique battle mechanics

I CAN SEE WHY PEOPLE WERE HYPING THIS GAME! That's so creative, I can't say much for spoilers, but all I can tell you is that, it's an unfolding game, try it!

ohhhh my gosh, I just saw that the title also spells something smh lmao

[SPOILERS]

I got kinda stuck on a refresh lmao That was while the bullet was traveling across the long red line toward the red circle, I refreshed


it's like decoding and deducing at the same time! this was pretty fun

and of course very cute artwork!

creative interpretation of the theme! And I liked that it was a platformer and a tower defense ish in one!

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that was a pretty cool escape room! The intro was a bit long, but that's alright

The gameplay itself was cool, sfx made it satisfying, and I really like the stylized but simple art!