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(1 edit) (+2)

I saw Altrive's video on this game on YT (congrats on the publicity btw!) and some things in this game didn't look right so I went ahead and played it for myself.

There are 2 glaring issues with this fangame, and 2 QoL features that would make it better:


1. As some comments pointed out, the natural sun production speed does NOT speed up when you speed up the game at the top right. The tutorial level is literally impossible to beat if you press 2x speed, making it an unneccessary handicap rather than a QoL feature.
2. The bloons damage sound is not capped, so if there are too many bloons on screen (lets say, 100 bloons) that means that ALL those bloon sounds are going to stack and make extremely loud sounds. This would be a problem because on later levels the volume would start to hurt your ears if you wear headphones. You need to make some sort of max volume setting.
3. Speaking of settings, adding a volume slider in the settings would be nice. (This one is less of a problem and more of a missing QoL feature)
4. The bloon movement speed feels a little too fast, even on normal speed mode. This makes it so that if you make one tiny mistake you can be severely punished and immediately lose a lane along with every plant in that lane. You can see instances of this in AltrivePlus's video at 22:53 where he loses an entire lane from ONE SINGLE pink bloon at top lane. I think you should either increase the sun production speed so that the plant side can keep up with the bloons, or you should slow the entire bloon populations' movement speed by 20% so that a bloon rush consisting of 2 rainbow bloons is more manageable.

I'm not really a game designer (I mostly study programming shittily), so I can't really comment on the overall design direction of your fangame, so I think you just need to make the game more forgiving and easier to beat overall so that the players can get to the cool parts of your game easier and not have to sit through 2 hours trying to figure out how to beat night 3.

Yo thanks for the review, I am very thankful That my game has been getting more popular recently and I will try to fix the issues you addressed.


1. This is extremely weird, The speed up normally just doubles the speed of the game without exceptions, and I just tested it on the sunflower with and without the speed-up with a stopwatch, the sunflower produced sun after 10 seconds with the speed up and 20 seconds without it, which is how it's supposed to be. And also levels are harder with the speed up simply because you don't have as much time to react, not necessarily because sunflowers get nerfed. overall, this is very strange as when I tested it, it worked normally.

2. yeah about that, I currently don't know how to cap the sound but I'll try to figure it out.

3. I guess I'll try to add a volume bar (it'll be easy for the music but might be tough for the sound effects)

4. about the movement speed, I intended for the game to be hard and fast bloons are a part of it, but I thought of an idea to compromise, what if I add a slow-down button to give you time to make quick decisions? some other fangames like pvz fusion have it and it might be helpful here, let me know what you think of this.

I really appreciate your overall feedback, and yeah, it does suck that Altrive didn't get to the minigames because of my game's difficulty, but there will be a difficulty selection which adds an easy and hard mode in the next update, this will make gameplay more flexible for casual players and still offer a bigger challenge for more experienced players.