so I just tested the puff-shrooms against the gatling pea bloons and they got hit by them, what's weird is that the peashooter bloon can't hit puff-shroom but gatling pea can, I'll definitely fix that in the next update. Also I don't recommend using mushrooms in bloonbotany 2 since puff-shroom and sun shroom are useless there and fume shroom is hard to use
Ahmed-L
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Thank you for playing through the game and making this review🔥. I really appreciate that you like some aspects about the game, especially controversial ones like making puff-shroom more expensive. Fume shroom technically has more DPS than peashooter but since he shoots slowly, it's kinda hard to tell. and pineapple bomb is basically a low damage mini jalapeno with a horizontal explosion radius of 5x1. I see that there are things you didn't like here and I'll respond to each of the problems that you had.
1. yeah the RNG is somewhat heavy in this game, since the bloons could spawn in any lane which includes your vulnerable ones, but this was intentional since I designed the game to be difficult. but there will be quality of life improvements like a difficulty selection and a slow-down button in the next update, this will make the levels easier for casual players while offering a bigger challenge for experienced players.
2. potato mine is a little harder to use in this game due to the fast bloons, the best way to use them is to place them behind a wall-nut while having an attacker weaken or pop the faster bloons that could run into your potato mine and protect the slower bloons behind them. Potato mine in last stand isn't bugged, I made it take only 1 second to arm in these levels so you don't have to wait for them and also they could come in a pinch in the middle of the level.
3. this was a bug that was established a while ago, early in the game's development, I didn't know how to make the bloons stop in place to eat the plants, so I gave them real physics which makes them physically stop when eating a plant, this means that they are technically constantly moving even when eating a plant, changing this now would take way too long so my plan was to make the bloon hitboxes thinner so they don't clip above of below a plant, and while this still evidently has its issues, it's the best solution that I could find here. But I will look into the issues of the short plants since I think I can fix that easily.
4. I should probably add a timer on the corner telling you when the bloons appear.
5. Projectiles normally can't hit puff-shrooms, except for the peas from the pea grave, they are low enough for them to hit your puff-shroom, but the projectiles from gatling pea bloons can't hit your puff-shrooms.
6. Here's how I beat Last stand 2, start by placing 2 columns of peashooters, 1 columns of puff-shrooms and 1 column of wall-nuts, this will leave you with 250 sun which is enough for 2 cherry bombs, you don't need to do anything for the first 2 flags but when the third flag comes, look for the densest clump of bloons and place a cherry bomb there, this should lower the weight on the wall-nuts and keep them alive, and when the 4th flag comes, you do the same thing which is placing another cherry bomb in the densest clump of bloons. you might lose a wall-nut before the final flag but that's ok, what matters is keeping all your bloon chippers before the flag, and when the final flag comes, the bloon chippers will take care of the MOABS and you should be able to win the level. and for duel mode, some bloon cooldown are long because they are quite strong, lead bloons and newspaper bloons are good examples of this. also red bloons have a 5 second cooldown which is the fastest cooldown in the game but I might tweak some other cooldowns like the blue bloons.
7. I plan to add a miscellaneous almanac which features stuff like graves, helium tank, and other objects that don't fit in the plant or bloon category. And yes, grave stones do take reduced damage from explosives (half to be exact) so cherry bombs do 25 damage to them and pineapple bomb does 10 to them. And Pea graves aren't meant to damage bloons, the only helpful graves are the sun graves.
8. I plan to shorten coffee bean's animation so it does its thing right after the sound effect plays. Also coffee bean is reworked to give boosts to plants instead of only waking up mushrooms, this ends up making him very good with sunflower since you spend 50 sun and make 75 sun back, that's a 25 sun profit.
9. This is how I wanted to design MOAB class bloons, it makes them feel more gimmicky compared to the normal bloons, and if I made them eat plants normally instead of ramming into them, it would be a little boring and make MOABs not feel special. And yeah I buffed ceramic's health from 10 from BTD6 to 20 here because 10 HP is way too low, they would just feel like slightly faster conehead bloons if they only had 10 HP.
I hope I managed to address all your issues properly and I am looking forward to more of your feedback.
Yo thanks for the review, I am very thankful That my game has been getting more popular recently and I will try to fix the issues you addressed.
1. This is extremely weird, The speed up normally just doubles the speed of the game without exceptions, and I just tested it on the sunflower with and without the speed-up with a stopwatch, the sunflower produced sun after 10 seconds with the speed up and 20 seconds without it, which is how it's supposed to be. And also levels are harder with the speed up simply because you don't have as much time to react, not necessarily because sunflowers get nerfed. overall, this is very strange as when I tested it, it worked normally.
2. yeah about that, I currently don't know how to cap the sound but I'll try to figure it out.
3. I guess I'll try to add a volume bar (it'll be easy for the music but might be tough for the sound effects)
4. about the movement speed, I intended for the game to be hard and fast bloons are a part of it, but I thought of an idea to compromise, what if I add a slow-down button to give you time to make quick decisions? some other fangames like pvz fusion have it and it might be helpful here, let me know what you think of this.
I really appreciate your overall feedback, and yeah, it does suck that Altrive didn't get to the minigames because of my game's difficulty, but there will be a difficulty selection which adds an easy and hard mode in the next update, this will make gameplay more flexible for casual players and still offer a bigger challenge for more experienced players.
Thanks, this is greatly appreciated, btw will this happen every time I update the game or even tweak something in the page? I did find this FAQ which explains a lot, since I did make minor tweaks to my page a few months after I updated the game. but it's kinda annoying how my game will be hidden every time I modify the page.
Hello, in the past month or 2, my game "plants vs bloons" stopped showing up when I searched for it, I even tried to indirectly search for it by searching specific tags I added to it but I couldn't find it. I read the guidelines of itch.io and I don't think I violated everything. I also checked the visibility settings and I didn't enable "disable new downloads or purchases" or "unlisted in search or browse", so I have no idea what's wrong, also there's 2 strange things to be taken into account:
1. My older games are still perfectly visible and appear when I search for them.
2. It was only until recently that my game was de-indexed, it used to appear in the search results before.
so I'm not really sure if there's something with my account or the game in particular. I also remember leaving a reply to a comment on a different game but it said "waiting for moderator's approval" and didn't post it, which is really strange since I don't remember making any toxic comments before or doing anything else that would have pissed off any itch.io moderator.
I also read the document about getting indexed but when I looked at my game's settings, there were no issues. And like I mentioned before, my game used to be visible on the search results until recently.
here's the game link in case anyone asks for it: https://ahmed-l.itch.io/plants-vs-bloons
also here's a screenshot of me searching for my game's name.
alright I'll see if I can fix that bug. And in terms of the cherry bomb, maybe I'll extend the hitbox towards the back if possible. extending potato mine's hitbox wouldn't really fix the fast bloon issue that much, and also this makes sense since the fast bloons typically take one for the team by rushing forward. duel mode was made like this since you only have to defend 2 lanes from each side, so you don't really need that many seed slots. Night 2 is kinda like a shyguymask newspaper introduction, but dealing with him is easy if you have a wall-nut prepared, I don't remember the first flag being that bad since one cherry bomb gets the job done, but I'll have a second look. and finally since I can't fit the bloon preview in the seed selection menu, I'm thinking to add a text in the level select menu that tells you what bloons are appearing when you hover over the level buttons
Yo thanks for the second review🔥
1. maybe I'll make the sunflower seed packets refresh instantly or something, but normally I wouldn't do that just for additional difficulty
2. adding key binds tend to break my games (look at battle cats remake and bloons but ur the bloon 2D) and would be harder to implement in levels where you can choose your seeds. however I might add a key bind for the speed up.
3. I assume you meant adding a prep timer to show when the bloons are spawning, I might actually add that one.
4. I added the snapping mechanic to prevent you from shoveling multiple plants at once, maybe I'll look into it to see if I can get around this issue.
5. that's a weird bug, what level did this happen in? (sometimes bugs can only occur in specific levels)
Just tried out this game and I see great potential, but like most small pvz fangame reviews I make, I'll tell u the things that would be very nice in the game
1. add music and sound effects
2. add cherry bomb
3. add more zombies
4. add the shovel (of all the ones so far, this is the most important)
5. add UIs like the wave system, and the wave progress bar
6. add a main menu, and maybe a level select menu
7. add more difficulty (increase the spawn rate)
this is a pretty neat game, here are all my thoughts and suggestions on it:
1: the sound effects sound a bit goofy, so I think u should just use the original sound effects.
2: the music on the background is pretty nice.
3: you should make a sandbox mode where you can add as many birds or as many building blocks as you like.
4: more levels would be pretty nice.
5: I found a bug where if you place a block underground, it just disappears and the counter still goes down.
if there's one sprite I'm keeping, it will probably be the sun. it looks too good to replace, but I'll consider the other sprites (especially the lawn mower and the peas)
and sure, I'll check out some of your games. also I recommend you to join my discord server to get updated more often on my games.
1: I'll see what I can do with the early game bloon spawning, originally I made it like that since I wanted my game to be difficult.
2: as the game gets updated, there will be more counters to lead bloons, so you don't have to worry about that.
3: I'm not too sure about that but I could try to replace some things. but which sprite do u want me to replace the most? since there are a few options like the lawn, shovel, sun, etc.
also I really appreciate this feedback, I want to hear more feedback like this to improve the game.
this is a pretty cool underwater exploration game, I don't think I've played anything like it before, but after a while the game gets a bit repetitive because of the limited amount of upgrades, I have some suggestions on what you could add to this game.
1: add the ability to be able to swim up to the surface if the character goes up high enough.
2: add some things that can attack you, like sharks for example, when attacked you will lose some oxygen which will make it more tense trying to go back to the sub.
3: add some new upgrades like a spear gun if you plan to add any hostile creatures.
4: make the map bigger.
so those were my suggestions on what I think could make this game much better, I hope you see this comment.






