Forgive me if im mistaken, but the majority of assets in this game are AI generated. What exactly is the justification for going so long without main page updates if the brunt of the work being done are things like lighting and writing? Don't get me wrong, I'm a fan of the project so far, but it seems odd for there to be no easily accessible updates on the state of the game from the page here on Itchio.
basically adding more after another and i think Kal bloated the update himself. I can understand that being a perfectionist on the craft. Also I think this is his first Unity game as his other projects use RPGM. So it's not just lighting and writing, but also tidying up things that are already in the game + new contents. Lots of expectation on his shoulder proven by the feedback on the threads here
First of all, yes CGs are AI generated, but this doesn't mean that development becomes instant.
Kal still does a lot of post processing and other things. And the amount of content in this sole update is much much much more, than most games get in a year or two.
Just trust the process. Kal has a great reputation, and he never failed fans in terms of content quality.
Not in mean way but he put this on himself with the really rigid thinking instead of adapting. Maybe starmaker really was a side project at first. It's not. Not anymore. Maybe he wanted to keep things clean. No added content past 2.0. 2.0 being the final update. Only solid updates. 1.1. 1.5. 1.8. only letters if it needs a gamebreaking bugfix. Because of his imposed rule he HAS to add as much as he can creatively within one patch.
Is not really a self-imposed rule. Starmaker was and continues to be a side project. That doesn't mean he doesn't love the project, hence why he is trying to put all of the content he envisions into it. Starmaker has been a wonderful game with which he has learned more about unity, and it continued to grow because every time is almost done, he thinks about something else that would be good to have and so he works on it.
Hello there,
To clarify a common misconception with the game: This is not a "ntr phone" game, the AI is an assistance tool, not an automated game engine or a magic wand. It doesn't write code, design minigames, construct story pipelines, program shaders, or set up interactions. Furthermore, main characters like Sofia and Charlotte require extensive manual artwork, retouching, and editing beyond initial generation.
Beyond the art assets, this game features customized systems, and a large volume of content—all being developed entirely by a single person. In solo game development, a project of this scale standardly takes years of full-time work, regardless of the art pipeline used.
What are you looking for in terms of similar?
OF Simulator? Like Family Business by Family Dev
or
Visually Similar? Like Demon Deals by Breadman
There really is not a game that comes close to Starmaker in both. Maxs Life by Kuggazer is a left field suggestion, but this is a 3D art style and the women are not quite as curvy (well besides the woman you start the milk farm with, she is nice on the eyes....)