Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Below the Abbey

Vast grid-movement, turn-based rpg with a huge amount of dungeons and areas. · By Bickering Goat

Feedback

A topic by Nydaunvan created 14 days ago Views: 44 Replies: 2
Viewing posts 1 to 3

Hello,

I’ve tried out your game—I came across it on Facebook.

I’m developing a dungeon crawler myself, and I love testing out any projects I come across.

If I may, I have a few observations. First off, congratulations—you’ve found your own graphic style, which is great; that’s not always easy to do! That said, I did disable the dithering and scanlines for a better gameplay experience.

Regarding the game itself:

I think the placement of the torches is an issue. It’s fine when you’re facing a wall, but in a corridor, it’s clearly problematic because the torch protrudes significantly from the environment.

The combat is interesting, but it requires real caution. I didn’t quite grasp the healing system at first—is it automatic?

I also encountered a few issues, such as a bug with the first merchant in the initial dungeon: the price and the quantity overlap—for instance, with potions or food. Also, the lockpicks don’t have an icon/image displayed.

I don’t think it’s really necessary to mark the torches on the map.

Outside, the shadow rendering is a bit strange—the shadows even bleed through textures.

The village is really nice, and a lot of work has clearly gone into the quests—it’s very engaging! (I managed to find the five goats ;o)

I also didn’t quite understand the purpose of the "wait" icon.

That’s all for now—I’ll keep testing!

Developer

Thanks for your notes. I appreciate it!!  The wait icon is so when you're in the entry to a room, the enemies have spotted you, but you don't want to wade it. press wait a few times, and they'll come to you.  The healing (if you have a healer) happens when you select the power in the power page, and then when you fight, use the second power button which uses equipped powers, healing being one of them.  

Developer

Implementing some of those changes now. :)