Update list, 3.698 to 3.722
New places and things
- The Pale Spire castle: a gothic castle west of Sale, with a long approach, gatehouse, courtyard, great halls, kitchens, cloister and dungeons. It has painted art, ghosts, a key hunt, 26 level-100 gear pieces and a castle plan map. The second floor and the Pale Sovereign are not built yet.
- The Crooked Road and the Never-Ending Tower: the road runs through dead woods from the courtyard to the tower. The tower needs party level 100 and has endless floors, each half the old size with clearings, fishing ponds and few dead ends.
- Six roaming giants in the Blighted Lands, each level 100.
- Fishing in the tower, and cloud cover on the maps of the castle and tower until explored.
Changes you’ll notice
- No teleport stones in the Blighted Lands. Lamps and bushes there can be walked through.
- Sale quest gold is higher.
- The world map is more spread out, with bigger titles and a smaller marker for each roaming giant.
- Testing parties now go up to level 100, and each hero’s special power is the strongest one they have.
- Castle signs show just the place name and are easy to read.
- Fights show enemies fully, except the very large ones. Roaming giants are the exception: they are shrunk to fit, so they look smaller than before.
Fixes
- The castle and the whole game were checked by a new tool for things like floating objects, loose doors and arches, props blocking passages, wall pictures with no wall, and loose webs. About 5,900 problems were found and almost all fixed.
- People and soldiers are now normal height.
- A bright strip bug on distant walls is softened.
- The hidden caves no longer lead into Sale’s shops.
- The world map no longer labels Khemetra houses as Hollow Grasslands.
Not done yet: the castle’s second floor, Pale Sovereign and upper floors, and about 90 audit items for review.










