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(+1)

Oh, my friend, thank you so much for sharing so many thoughts and observations! And you've made some really good points!

Now, let me respond!

Regarding Riya's and Lura's designs: Honestly, keeping their designs perfectly consistent is quite challenging for me personally, but I'm doing my best to preserve their overall appearance. And yes, some details don't quite match, but I just consider those little artistic liberties.

And you're right, Lura's leg in the tavern scene was left over from the previous version. I'll fix it eventually, since I don't consider it a critical issue right now. For the time being, I'd rather focus on more interesting and important things.

Regarding the player character and customization: In this game, the protagonist will remain a blank slate, although that doesn't mean I won't give them some lore in the future. As for gender switching, it most likely won't be a permanent feature. And if I do introduce it, it'll probably only be temporary and tied to specific quests. I hope you understand, since this is how I originally envisioned Lucky Kiss.

However, gender switching and much deeper character customization will definitely be featured in my other projects, hehe!

As for showing the protagonist in 18+ scenes: I'll be focusing on keeping them as hidden as possible during animations. Honestly, this simply gives me much more creative freedom as an animator.

Things will be quite different in my other games in this regard! :)

Regarding other activities in Lucky Kiss: Yes, I'm considering giving the player the ability to own and customize a plot of land, as well as introducing crafting. After all, as the creator, nothing really stops me from adding these features!

The real question is how much time they'll take and whether I'll have enough resources to implement them. It's difficult for me to say much about this right now, since these are very long-term plans. But you can check out my plans for the next update here!

Regarding relationships and the story: Originally, I wasn't planning to focus much on storytelling at all. However, with the introduction of quests, I'll definitely have to dedicate some attention to the story.

Honestly, it's also difficult to give a definite answer about all of this, since we're talking about the distant future. But specifically for Lucky Kiss, I want to avoid making the game too story-heavy or restrictive.

Relationships will generally affect what the girls are willing to let you do with them, but there will definitely be some additional little bonuses as well!

Regarding activities and games involving multiple characters: Yes, those are planned, and that's what the third room will be for!

There will also be certain quests where you'll get to see characters interacting with each other, like Riya interacting with Lura, for example!

Thank you so much for all your questions and your interest in the game, my friend! I'm always happy to answer!

(+1)

Thank you so much for answering them.


If there are any more questions or thoughts, then I'll be sure to let you know. Best of luck with this project, and very interested in seeing what others you'll work on.