I really like this idea - so creative and very immersive! This is like the spooky operating system I wish we had": "AfterLife OS". I wasn't entirely sure what I was doing though. The text in the emails was a bit much to read. I wonder if the emails could be much more brief and give instant feedback when you categorize it like "Good" or "Bad" or just show a score increase/penalty if you picked the right option (actually, maybe an "afterlife" progress bar could be your life or something and it adjusts each time you categorize an email). I'd definitely play this more if you complete the game and publish! Great job!
Viewing post in NECROMAILER jam comments
At first I've made it so it's more of a recognise which ghost is good which bad game and choose, an at the end you would see your score, but then I changed it into narrative branches where your choices can either progress the story, end it, or branch out, all leading to different ending text. I wish there was more to it, more complex email chains, with many different paths you can take it, but of course there was no time for that.