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This was an interesting concept!! I LOVE how the signals/vibes poped out with their colors!!

I think it was a tiny bit repetitive, I liked how calm it was but it also made it low stakes. Maybe in this direction, it would have worked better if you had to send actual answers between ships (kinda relaying information or lies between nations) for a narrative aspect!

Otherwise, maybe if there were tons of ships that were coming by faster and faster until you send the wrong signal and got destroyed (then u can compare you score with people).

Nice job still!! I’m very impressed by the UI, it clicked pretty fast, even though you had like 30 pixels to work with haha!!

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Thank you very much!!

I can definitely agree with your points. As usual my planning wasn't great, so playtesting was once again kept to a minimum :' )

I wanted things to feel fairly relaxed as I thought it would at least give people some time to get to grips with the UI. There certainly were plans for moving signals, signal jammers, etc... but I'm happy I got it as far as it is, today was quite a rollercoaster.

The 100x100 resolution was something I for some reason set my mind to from the start, and as the game grew the UI kept eating away more screen space, glad you found it workable though! 

Thanks again for playing!

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I see!! Thanks for making the game!!!