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A jam submission

The Eye of NecromancyView game page

Submitted by BigAwesome (@BigAwesomeGames), DrunkenY0da, Ylionoo, yukiori125 — 2 hours, 50 minutes before the deadline
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The Eye of Necromancy's itch.io page

Results

CriteriaRankScore*Raw Score
Is it spooky and/or does it follow the theme?#24.1584.158
Gameplay / Fun#143.1583.158
Overall#143.2533.253
How much do you like the game overall?#163.0533.053
Graphics / Visuals#173.2633.263
Audio / Music#222.6322.632

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please list ANY pre-made or AI-generated assets that you used (it's the rules!)
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Comments

Submitted(+1)

Concept: simple but works, fits the theme theme very well.

Gameplay: in concept it's good, though I think there are a few problems in execution. Firstly my minions always clump together and tend to chase some enemy in the distance leaving me vulnerable to enemies coming from the another direction, maybe minions should return to the player when they get too far or something like that. Another thing that bothered me was enemies spawning from graves too often. I may have just gotten unlucky but it felt like every other grave had an enemy in it. At one occasion 4 graves in a row had enemies in them, I felt punished for even trying to summon minions. I think whether a minion or an enemy spawns should be skill based instead of luck based with a summoning minigame or something like that. These are just some of my observations though, I still had fun with it.

Art: it's simple but well drawn, I like the eyeball theme. It felt inconsistent though due to the pixel sizes differing a lot throughout the scene. This made it all look a bit unpolished.

Audio: the background track and sound effects were nice, though some sfx blended in too well, at first I didn't even realized they weren't part of the music.

Overall it's a nice little game with just a little lack of polish.

Developer(+1)

Thanks for the feedback. There is a mechanic that was ment to help with minions running of. They move a lot faster once they are off screen. But I agree it’s not a solution to the situation you described. 
I also 100% agree on the sounds. As the one making them, not my best work. But in my defense, I only worked on them very briefly 😅

Submitted(+1)

Really fun game!! I wish I had more control over my minions though as they tend to stray off and leave me defenseless. Rest assured, my making requests for this game is only a testament to how much I've enjoyed it!
I enjoy the giant cloked eyeball aesthetic!

I was seriously tense trying to evade enemies and desperately conjure up some extra minions!

Really nice game, well done!

Developer

Thank you for taking the time to point out issues. I really appreciate it. You are right. It’s another of those strange decisions that where made in the making of this 🤣

There was a time in development where the minions would attack the enemy closest to the player. But that caused them to get stalled a lot. So you wouldn’t get chased down as hard most of the time. Therefore we decided remove that mechanic. Active controls where discussed but never build, since we didn’t really have a masterplan on how the scaling and difficulty would be influenced by it

Submitted(+1)

Great game, I had a lot of fun! On my second try, I got to a score of 2550 (up from 1000 on my first try). It's really smart to have the enemies slow down as they get closer, so you can do some simple but fun and involving micro-movements around the graves. Because I'm hyper-focusing on the player character, it would be nice to have a different colour for friendly healthbars to help differentiate enemies and friendlies in the player's peripheral vision. It could also be helpful to have some indicator of how close you have to stay to a grave to keep the summon bar rising. Great work, this one really came out well!

Developer

Noice! You are making a good point regarding the colors. Originally the grave hitbox was the size of the sprite but a bunch of changes broke that and it didn’t end up getting fixed. Thank you for the feedback 😊

Submitted(+1)

Great small and simple game!!! I really enjoyed having a cult of Mikey for myself :0

Developer(+1)

LOL

Submitted(+1)

Very cool. i started getting too many enemies from graves by the end, i was getting 1 minion in every 5 graves.

Developer

Yeah. There is a bug that makes the random spawn rate not so random sometimes. No idea how it happens but I had test runs with ~90% enemy spawns 🤣

HostSubmitted(+1)

Neat little game! I like that the graves can sometimes summon enemies... even if that is what killed me in the end haha. I think it needs a couple extra mechanics to add some more depth, but I definitely see the potential! Thanks for jamming with us :)

Developer

we planed on having a bunch more stuff but ended up basically just releasing the core gameplay mechanics without any extra systems or content. Just didn’t have the time to make different stuff work ðŸ˜…

Thank you for having us 

Submitted(+1)

Simple yet fun! The how to play infographic on the game page is awesome, you should put that in the game at the start! Good job sticking to a scope that could fit into a 48hr jam!

Developer

thank you 

Yeah that’s a good point

Jam HostSubmitted(+1)

Fun game with a fun gameply loop, I had a couple of turns!! 
Great take on the theme and lovely audio & artwork. I didn't come across any bugs which is always a bonus in a jam game eh!
I loved the graphic on the jam page for the instructions too. Very short & clear haha.


Thanks for jamming with us :)

Developer

It was very rushed. Definitely was the closest to not getting finished in the last few years 😅


Thanks for having us 

Submitted(+1)

Not much to say, cool little game :)

Developer

thank you for playing 

Submitted(+1)

Simple game but very good and perfect for the theme!

Submitted(+1)

Simple game but very good and perfect for the theme!

Developer

Thank you for playing 😊

Submitted(+1)

This reminded me of my game in a way. I thought it was hilarious when the summoning backfired. Would be cool to have a way to regain health, but overall a very fun game!

Developer(+1)

Yes the balancing was a mess. The whole health and attack stats don’t really make sense the longer you play. Long story short, I agree there should have been a way to either regain health or respawn at a cost 

Thank you for playing 

Submitted(+1)

We had a similar idea! I enjoyed the game; maybe some leveling up would be nice! 

Developer

True. We ran out of time and ended up basically handing in what ever we got done