Amazing prototype overall! However, I find the background voice is sometimes a little bit annoying. Other than that, everything else is working fine. I am looking forward to seeing the final product.
PVAT1187
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Amazing prototype! The movement is smooth, and the art style is giving a very soothing feeling. Though I was a little confused at the beginning, as I did not know which area was playable, and the switching tools took me a while to get familiar with as well. But once I got used to it, the gameplay loop went fluently. Great work! I am looking forward to seeing the final product.
This is a very engaging prototype overall. However, when I tried to harvest a plant while holding one of the guns, it just dropped and went straight into the ground. And I found it was a little hard to pick it back up, especially when it was quite close to the planting plot. Personally, I would love an indicator or something to indicate the object that the player will interact with; that would be super helpful. Other than that, everything else is really amazing. I especially love the camera and movement control; they are extremely smooth. The 3D environment is giving a relaxing vibe as well. Amazing work! I am looking forward to seeing the final product.
I really love the cute art style and cozy atmosphere of the prototype. The project’s theme and impact are also very compelling, especially how it incorporates community action and shows that small individual efforts can inspire larger changes. Gameplay loop definitely plays a very important part in reinforcing the message. Great work! Looking forward to seeing the final product.
The concept is simple and functional enough to be achievable within the jam's timeframe. The project's impact is there but lacks a specific, actionable takeaway, like "raising awareness in young people" is a good instinct, but the game does not yet point players toward a concrete action or fact to walk away with. However, looking forward to seeing the final product.
Haha, love to see Good Pizza, Great Pizza being referred to. A plant vendor solving problems is a very fresh and approachable concept for shop sims. Theme-wise, it seems a bit generic, could use more specific real-world grounding. And the impact is not very clear as well, inspiring curiosity is nice but there's no concrete call to action yet. However, a good sign is that the scope feels manageable for a jam. Nice work! Looking forward to seeing the final product.
Very engaging and fun concept! Weather-survival farming with plant mutation sounds like a great twist, but it seems like the project's impact is not very clear. Beyond the narrative farming, there is no explicit call to action or takeaway about climate resilience. And the scope is another concern here; I think the systems the team is planning are too much to build within the jam's timeframe. Other than that, everything else is well-researched and laid out. Nice work! Looking forward to seeing the final product.
Love the idea! A strong concept with a solid theme of sunflower phytoremediation and UV-C weeding is well-researched and very easy to grasp. The project scope seems to be quite ambitious for a jam at first glance, but the team's tiered cut plan and clear production plan give confidence that it is achievable. Nice work! Looking forward to seeing the final product.
