This was a really interesting use of Signal. The radio ended up being the part I liked most; using the changing static to tell whether I was moving toward or away from something made the theme part of how I navigated instead of just part of the story.
The opening section worked well for me. Tracking down the gate code through the transmission, getting inside, and gradually realizing there was more going on than simple exploration built the atmosphere nicely.
The first hostile encounter also caught me off guard in a good way.
Movement felt good, the flashlight was useful without being complicated, and I liked the axe having a fairly committed swing. It meant combat had at least some timing to it instead of just becoming click spam.
My biggest issue was progression clarity later on. I made it through the first maze, activated the control at the end, and then spent quite a while retracing the area trying to understand what had changed. I couldn’t determine whether I had missed something, misunderstood the puzzle, or hit a progression issue.
After roughly 25–30 minutes I eventually stopped there. Some stronger feedback when completing one of those sections, visual, audio, radio dialogue, or otherwise, would probably help a lot.
The presentation is obviously still pretty sparse in places, but for a 10-day jam I thought the 3D environment and lighting did a good job supporting the horror atmosphere.
One technical note: the Windows download appears to contain only the .exe.
On my machine it failed because Godot was looking for the matching .pck file.
The browser version did eventually work, although it froze hard enough during material preprocessing that the browser briefly reported the page as unresponsive.
There are also some genuinely nice accessibility options here. Story Mode, reduced flashing, low dynamic range, control customization, and the warning before starting are more than I normally expect to see in a jam build.
Solid submission. I think clearer progression feedback and a little more environmental variety would make the existing experience substantially stronger.