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Godot Version
4.7
Theme Interpretation
A shipwrecked frog needs to move towards shore by help of lighthouse
Wildcards Used
Left Wildcard
The first wildcard (description pending)
Middle Wildcard
The second wildcard (description pending)
Right Wildcard
The third wildcard (description pending)
Discord Username(s)
coolsushnata, slimehunter6017
GWJ Participation Level
1
Team Size
2
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
I enjoyed the unique movement, and the thunder strike accompanied with the light out was a very nice touch, and added cool atmosphere your game! I feel like you could've made the goal more engaging by designing your map based on your movement!
Good job!
LEGAL! eu também não intendi direito o que estava fazendo, depois intendi o objetivo. Mas eu gostei! avalie meu jogo por favor! /jam/godot-wild-jam-98/rate/5175533
I had very little idea of what was going on but, I really like the game?? I honestly, sincerely love the visuals. They’re simple in a very refreshing way. And the lightning flashes, combined with the sounds, actually create a pretty nice mood. Keep it up!
The concept isn't bad but the game needs state management of any kind. You can interrupt any action with any other action, including dying. So if you mash enough you can always win even with negative stamina
I will keep in mind.Thank you ☺️
I liked the ms paint artstyle... a minimum range to the shore would have helped, my first try I spawned at the shore and didn't get why I won instantly 😅
I am gonna fix the frog spawning first before anything after the jam ends.
The game is pretty cool however I find it very easy. I spawned right next to the shore multiple times. I appreciate that you used all of the wildcards tho! Simple but fun.
Nice little game! The audio is great, and so are the sprites. My only small suggestion would be to add a black outline to the frog's legs as well, but that's just a nitpick. It's a nice interpretation of the theme and the wildcards. However, the game can sometimes feel a bit too easy, as you can spawn pretty close to the shore. Overall, good job!
Thanks for the review ☺️
Quite an interesting idea but it's a bit too easy I think, and it was a weak interpretation of the signal idea.
Theme: 2/5 (I didn't need the lighthouse to win, just roaming around aimlessly until you find shore works.)
Fun: 3/5 (Again, you had way too much energy to even need to eat fish. You were way too close to shore. )
Controls: 3/5 (The frog jumping is so weird, and why does it hop so slowly? Overall kinda annoying to move.)
Graphics: 4/5 (The artwork is great but the UI seems to be placeholder that never got replaced)
Audio: 5/5 (Peak.)
Accessibility: 3/5 (The frog jumping could be a bit weird for some, and I can't rebind my controls to WASD)
Originality: 3/5 (Getting to shore itself is quite common, but the extra flairs you add do help)
I felt like the lightning would increase the difficulty. And the Whirlpools would make the need for fishes. Now I feel like that's not the case and the frog should have been spawned further. Anyways thanks for reviewing ☺️.