This is such a well executed game concept! It was so much fun playing.
Theme: 4/5 (It's an expected interpretation of the theme, but it kind of only provides gameplay significance at the very end)
Fun: 5/5 (So fun!)
Controls: 5/5 (The controls were nice, really nice)
Graphics: 5/5 (Whatever you did with the artwork it absolutely is amazing!)
Audio: 1/5 (No audio? Idk if you didnt have time for it or its just broken but I can't hear anything)
Accessibility: 4/5 (It's a little bit of tutorial overboard. For each advice, just seeing it once is enough. Like show it for the first ladder but hide it for the second one.)
Originality: 4/5 (Getting signal by getting up to a mountain summit, is a bit within lines of what I expected. But it was still well done)
tuwr
Creator of
Recent community posts
Here's my game, Intercepted. A game about escaping the wolf police by finding cell towers and using them to open a map of the city. I'd appreciate feedback!
/jam/godot-wild-jam-98/rate/5133220
I'll check out your game too!
Quite an interesting idea but it's a bit too easy I think, and it was a weak interpretation of the signal idea.
Theme: 2/5 (I didn't need the lighthouse to win, just roaming around aimlessly until you find shore works.)
Fun: 3/5 (Again, you had way too much energy to even need to eat fish. You were way too close to shore. )
Controls: 3/5 (The frog jumping is so weird, and why does it hop so slowly? Overall kinda annoying to move.)
Graphics: 4/5 (The artwork is great but the UI seems to be placeholder that never got replaced)
Audio: 5/5 (Peak.)
Accessibility: 3/5 (The frog jumping could be a bit weird for some, and I can't rebind my controls to WASD)
Originality: 3/5 (Getting to shore itself is quite common, but the extra flairs you add do help)
Here's my game, Intercepted. A game about escaping the wolf police by finding cell towers and using them to open a map of the city. I'd appreciate feedback!
/jam/godot-wild-jam-98/rate/5133220
It's a really cozy game! But I think there are a bit too many frogs.
Theme: 3/5 (Your interpretation is unique but you could replace "signal" with "preference" and it would still feel the same)
Fun: 3/5 (Again, the core concept is fun and relaxing, it's just too many frogs and I kinda have to click on all of them randomly. To add, it isn't clear which frog is the correct one at a glance until I just click them all)
Controls: 4/5 (I would like the mouse in the edges to move around, but itch.io is a bit finicky with it)
Graphics: 5/5 (Cooked.)
Audio: 5/5 (Cooked.)
Accessibility: 4/5 (No way to change how to move the camera, I think. A way to switch to WASD would be nice)
Originality: 4/5 (Certainly is original but the concept of pattern matching is quite common)
