Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Long Live King FrogView game page

​Don't let the bats reach King Frog! LONG LIVE KING FROG!!!
Submitted by 418 Foundries, Snowgopher — 17 minutes, 52 seconds before the deadline
Add to collection

Play game

Long Live King Frog's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#184.2354.235
Fun#623.0593.059
Controls#683.0003.000
Accessibility#722.8822.882
Overall#793.0843.084
Audio#802.9412.941
Originality#1102.8242.824
Graphics#1132.6472.647

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.7

Theme Interpretation
sing a signal tower (dish) to broadcast your commands to your frog army. Turrets dont shoot without them.

Wildcards Used

Right Wildcard

The third wildcard (description pending)

Discord Username(s)
Fjor, Squid

GWJ Participation Level
2

Team Size
2

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+2)

Really original take on tower defense, I liked it! With some tuning and polish you could have a really good strategy game here (It's already pretty fun though!) I think it would have been nice to have a clearer way to signal what was causing towers to recharge, but I get that there's only so much time in the jam. Anyway really nice work, I had fun playing this!

Developer(+1)

Thank you! So many things we would have love to add and a bunch of good suggestions in the comments as well. A week sounds like a lot of time but it always goes so fast!!!

Submitted(+1)

Yeah I'm always frantically trying to fix stuff on the last day when I thought I'd be adding even half the features I initially came up with hahahaha.

Submitted(+2)

Nice submission! I think it's a really good interpretation of the theme!

Submitted(+1)

I think the theme of "signal" was incorporated really well into the tower defense gameplay. It was a challenging and satisfying game to play!

Developer

It felt really good when we got the signal mechanic working.

Submitted(+1)

Using the towers to signal the guns was such a cool idea! This was really fun, great work :)

Submitted(+1)

Nice to see another tower defense entry in the jam! Nice job.

Submitted(+1)

Really original spin on the tower defence genre! Cool take on the theme :)

Submitted

Very cool mechanic, balancing the guns with broadcast towers. I feel like level 2 ramps up difficulty quite quickly.

Submitted(+1)

Nice tower defender, I liked the strategic decision between signal towers and cannons more interesting than other TD jam games I played before. We had the frog vs bats theme in our game too 😅

Developer

That’s awesome! Those dang bats!

Submitted

The mechanic of using the towers to activate the the guns was great! I enjoyed figuring out whether it was better to add another dish or another gun. Nice work!

Submitted(+1)

I really liked the use of the signal to charge the towers to fire. It was a fun challenge to figure out which satellite to build each round. Great job. 

Submitted(+1)

Nice use of the signal to act as fuel for tower defense - adds an interesting extra layer to the arrangement of the towers and the signals. Also, I appreciate all the shader work. I would have loved to see the bats corner a bit smoother when they transitioned between two path segments, but that's really just nit-picking. Nicely done.

Submitted(+1)

Frog Nation. Classic feel, would enjoy a faster pace for my dopamine ruined brain. Nice work overall!

Submitted(+2)

Nice tower defense game! The art was nice. Cool water shader as well. Happy to see the theme play a role in the mechanics, though the lore/reasoning felt forced. I would have liked the ability to restart a level, instead of having to reload the whole game from the beginning. Towers would sometimes shoot at already dead enemies, wasting ammo, which was frustrating for a game where the munitions are the limiting factor. More variety, upgrades, and/or combinations of signals would have been nice, too.

Well done!

Developer(+1)

Agreed, we had several type of signal towers and frog towers planned but had to prioritize scope. Systems are all in to add tower types quickly but would have meant more balancing which always takes more time then expected.

Submitted(+2)
  • I like the water effect on the main menu
  • I like the signal effect with the fading circles
  • Solid on the sound effects
  • Big blue signal tower fan
  • It'd be nice to be able to see a frog/tower's range post-placement
  • Decent amount of dead air while you're saving up for the next thing. A speed up option would've been nice.

A pretty by the books tower defense game, but fun. I liked going blue signal tower heavy and having my frogs machine gun fire the bats. I'd like to see a few more placeable items as well, it's always fun to have some super expensive but OP tower to save for in games like these. Played fully through it twice to try out different playstyles.

Good work!

Submitted(+2)

Basic tower defense, but fun nonetheless. It sucked when slowed enemies got past though because I had to wait forever for them to reach the end