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Godot Version
4.7
Theme Interpretation
You transmit light throughout rooms, signaling things to move.
Wildcards Used
Left Wildcard
The first wildcard (description pending)
Middle Wildcard
The second wildcard (description pending)
Right Wildcard
The third wildcard (description pending)
Discord Username(s)
jec23
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
We tried ┗┳┙ in the second room, but it didn't load up the power lines. Not sure what was wrong here... so, sadly we didn't come far, but the concept looked cool
I think it's a really interesting idea! The screen was a little hard to see at times, though I understand this might be part of the game's design.
I really like the idea. There might be a conflict between trying to show less space around the player for the vibes and presenting this as a puzzle game, because not being able to see the whole puzzle feels like artificial friction.
Good idea and puzzle design. I love the atmosphere and visuals. The sounds were getting on my nerves a bit, especially when you quickly change what you're pointing at
Love the cover art, reminds me of the movie poster for "The thing" (John Carpenter's version). Also, congratulations on your first game!
The ambiance is very cool, love the colors and the sounds. It's strange to not have a global view of the puzzle, but it works with the strange ruins vibe.
That was really clever, good job!
This is such a cool idea! I had fun working out the puzzles. Your incorporations of the theme and all the wildcards work so well.
Brought me back to the Zelda OoT. I’m going to buy a switch 2 for the remake. Thanks for the reminder! Nice game.
I had a problem in the first few rooms where the flashlight reflected off various objects; the performance dropped drastically.
Even so, I think it's a great piece of work. The puzzles are original, I really like the art style, and I feel you've managed to capture both the theme and the wild cards effectively.
This is a very fun puzzle game! The atmosphere is really awesome and there is a cool vibe about this game. Goodjob!
Yoo this game is so cool! The art and atmosphere drew me in instantly, I love the vibe. Great job!
Amazing game, I just think more instructions are necessary. The third puzzle stumped me.
Cool concept! Unfortunately, unless I'm doing something wrong, I think the first puzzle doesn't quite work? The switches don't seem to activate when they are outside the field of view.
The overall vibe is nice, though the sound effects are a bit intense, perhaps some atmospheric sound would tie things together.
I like the idea though, and it clicked instantly what I had to do after the first door.
Congrats on submitting, nice job!
I'm sorry things broke on you. I started the jam a little late so I didn't have much time to playtest or bugfix, but I'm glad you liked the vibe!