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An incremental trash game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #19 | 4.182 | 4.182 |
| Theme Implementation | #24 | 4.000 | 4.000 |
| Fun Factor | #32 | 3.182 | 3.182 |
| Overall | #51 | 3.121 | 3.121 |
| Gameplay | #53 | 2.818 | 2.818 |
| Audio | #80 | 2.091 | 2.091 |
| Visuals | #87 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You need to take out trash by sending it to the space, using rockets to do this interaction
What tools and 3rd party assets did you use?
Godot and Pixel Studio, for the background I used free itchio game asset (credits by roninlabstudio) and for the music and sound effects opengameart.org
How did you use generative AI? (If you did)
None
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Comments
A classic incremental game—nothing to add, nothing to take away.
It would be better to have the rockets launch automatically rather than requiring a spacebar press; it’s counterintuitive and, frankly, annoying. Also, you should double both the costs and the earnings—getting 0.5 dollars feels a bit odd.
The visuals are simple; it’s clear that time was a bit short.
I really liked the mechanic for buying a rat, very original and funny! (especially as someone who made a game about a flying rat myself).
Well done!
Hey, thanks so much for the feedback! I'm not very skillfull at visuals hahaha. Glad you liked the rat!
I kept the game open on my second monitor while testing other things, just to see if I could reach the end—but there is no end! Hahaha.
Pro tip: If you upgrade trash cooldown enough, you don't need to buy more rats!
Hope you liked it!
This is the one I've played for the longest time so far xD Great submission!
I'm really grateful that you enjoyed it so much, thanks!
It was fun to realize you can let the trash pile up and roll right into the rockets. The balance left something to be desired, the rocket spawning for example seemed to jump up quickly after a while but then it didn't seem to have any effect at all after that.
Yeah there are some issues, the cooldowns were tied to a timer so it had a limit I couldn't represent due to the deadline, I will keep improving so that I can do more adjustments in less time since this is my first game jam, thanks for the comment!
Pretty cool little game :)
Thanks for the comment! Hope you enjoyed it