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I love that you included a tutorial in the beginning, most indie games just chuck you in the deep end. And I love the fast-paced strategy approach with the timer making you decide quickly.

One thing I'd change is that the tutorial is very "dense", lots of things introduced at once. I'd love if the game just introduced one or two mechanics, let me click on a few elements first and then paused to tell me what's gonna happen next, step by step.

Thing to check: on smaller screens (if I don't fullscreen on itch) the cards get stretch and get text get really small, but only when there's 4 rows, 3 look great. And fullscreen the graphics look amazing!

(+1)

thanks for this, really useful notes. its had a big refresh since, so if you fancy another go it'd be great to hear what you think now

Much smoother, I love it! The tutorial is great, I could follow it clearly, even made a lot of progress, >1k gold!

One more note: I'd be great if the timer reset after a shuffle. When I can't find a good option (and spend a second or two reading them) and shuffle I have fractions of a second left to pick the next one. As the shuffle gives you totally new options I still need a second or two to go through them.

Thanks, over 1k gold is a really good run! Fair point on the timer after a shuffle, a fresh set of cards does need a second to read. Ive passed it on