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(+1)

The art is cute, the music is nice too and Mario the turtle gave me a good chuckle.  I do have some complain in terms of the polish. Here are the note had had taken while playing the game.

  1. The full screen button are wonky, sometime the game does go full screen but sometime it just the page and the game it self stays the same size.
  2. Would be nice to have some prompt for interactions and picking up items.
  3. When the player character move the sprite gets blurry.
  4. Esc closes the ui but also exit full screen.
  5. The interactions with the soil (water, tilting, etc) can be jank sometime.
  6. The Player  character get render on top of tree and after the bushes.
  7. At sometime the hot bar was gone and the storage also doesn't open up.

Thanks for the detailed feedback!

In my opinion, we’ve overscoped the game’s concept for a first project. So, while the implementation is there, we weren’t able to polish it within the allotted time. As for the player rendering on top of trees and bushes—that’s a bug I wasn’t able to fix due to time constraints. In Play mode in the Unity Editor, we configured each rendering order layer, and we also set up the correct positioning for the trees: the player is behind the leaves and in front of the tree trunk. But for some reason, this got messed up when building for WebGL