Thanks for the detailed feedback!
In my opinion, we’ve overscoped the game’s concept for a first project. So, while the implementation is there, we weren’t able to polish it within the allotted time. As for the player rendering on top of trees and bushes—that’s a bug I wasn’t able to fix due to time constraints. In Play mode in the Unity Editor, we configured each rendering order layer, and we also set up the correct positioning for the trees: the player is behind the leaves and in front of the tree trunk. But for some reason, this got messed up when building for WebGL