The vertical angle seemed very restricted to me, I was always being forced to look down from a very high angle at the player and ground when I wanted to lower the camera to look at the other islands off in the distance sometimes
Kaz and myself encountered this on both the windows and Linux export versions as well, I believe it had to to do with maybe how the camera is set up as it was with character movement not camera movement I think.
It has some límits defined to make it feel more like a top down and avoid player clipping camera with the ground. But i didn't relize it could feel less natural. It already fixed in the patch versión. Thank you